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use crate::command::{Command, VcomhLevel};
use crate::displayrotation::DisplayRotation;
use crate::displaysize::DisplaySize;
use crate::interface::DisplayInterface;
pub struct DisplayProperties<DI> {
iface: DI,
display_size: DisplaySize,
display_rotation: DisplayRotation,
}
impl<DI> DisplayProperties<DI>
where
DI: DisplayInterface,
{
pub fn new(
iface: DI,
display_size: DisplaySize,
display_rotation: DisplayRotation,
) -> DisplayProperties<DI> {
DisplayProperties {
iface,
display_size,
display_rotation,
}
}
pub fn init_column_mode(&mut self) -> Result<(), ()> {
let (_, display_height) = self.display_size.dimensions();
let display_rotation = self.display_rotation;
Command::DisplayOn(false).send(&mut self.iface)?;
Command::DisplayClockDiv(0x8, 0x0).send(&mut self.iface)?;
Command::Multiplex(display_height - 1).send(&mut self.iface)?;
Command::DisplayOffset(0).send(&mut self.iface)?;
Command::StartLine(0).send(&mut self.iface)?;
Command::ChargePump(true).send(&mut self.iface)?;
self.set_rotation(display_rotation)?;
match self.display_size {
DisplaySize::Display128x32 => Command::ComPinConfig(false).send(&mut self.iface),
DisplaySize::Display128x64 => Command::ComPinConfig(true).send(&mut self.iface),
}?;
Command::Contrast(0x80).send(&mut self.iface)?;
Command::PreChargePeriod(0x1, 0xF).send(&mut self.iface)?;
Command::VcomhDeselect(VcomhLevel::Auto).send(&mut self.iface)?;
Command::AllOn(false).send(&mut self.iface)?;
Command::Invert(false).send(&mut self.iface)?;
Command::DisplayOn(true).send(&mut self.iface)?;
Ok(())
}
pub fn set_draw_area(&mut self, start: (u8, u8), end: (u8, u8)) -> Result<(), ()> {
Command::ColumnAddress(start.0, end.0 - 1).send(&mut self.iface)?;
Command::PageAddress(start.1.into(), (end.1 - 1).into()).send(&mut self.iface)?;
Ok(())
}
pub fn draw(&mut self, buffer: &[u8]) -> Result<(), ()> {
self.iface.send_data(&buffer)?;
Ok(())
}
pub fn get_size(&self) -> DisplaySize {
self.display_size
}
pub fn get_dimensions(&self) -> (u8, u8) {
let (w, h) = self.display_size.dimensions();
match self.display_rotation {
DisplayRotation::Rotate0 | DisplayRotation::Rotate180 => (w, h),
DisplayRotation::Rotate90 | DisplayRotation::Rotate270 => (h, w),
}
}
pub fn get_rotation(&self) -> DisplayRotation {
self.display_rotation
}
pub fn set_rotation(&mut self, display_rotation: DisplayRotation) -> Result<(), ()> {
self.display_rotation = display_rotation;
match display_rotation {
DisplayRotation::Rotate0 => {
Command::SegmentRemap(true).send(&mut self.iface)?;
Command::ReverseComDir(true).send(&mut self.iface)?;
}
DisplayRotation::Rotate90 => {
Command::SegmentRemap(false).send(&mut self.iface)?;
Command::ReverseComDir(true).send(&mut self.iface)?;
}
DisplayRotation::Rotate180 => {
Command::SegmentRemap(false).send(&mut self.iface)?;
Command::ReverseComDir(false).send(&mut self.iface)?;
}
DisplayRotation::Rotate270 => {
Command::SegmentRemap(true).send(&mut self.iface)?;
Command::ReverseComDir(false).send(&mut self.iface)?;
}
};
Ok(())
}
}