1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
use crate::{
    ffi::graphics as ffi,
    graphics::{
        Color, Drawable, FloatRect, Font, RenderStates, RenderTarget, TextStyle, Transform,
        Transformable,
    },
    system::{SfStr, SfStrConv, Vector2f},
};
use std::{marker::PhantomData, ptr::NonNull};

/// Graphical text
///
/// Text is a drawable type that allows to easily
/// display some text with custom style and color on a render target.
///
/// __Note:__
/// Currently, it is not feasible to store text long term.
/// A common pattern with rust-sfml is to create a `Text` right before you start drawing,
/// and draw all the text you want with it. You can change its properties using
/// `set_font`, `set_position`, `set_string`, etc., before drawing it, as many times as you need
/// to.
#[derive(Debug)]
pub struct Text<'s> {
    text: NonNull<ffi::sfText>,
    font: PhantomData<&'s Font>,
}

impl<'s> Text<'s> {
    /// Create a new text with initialized value
    ///
    /// Default value for characterSize on SFML is 30.
    ///
    /// # Arguments
    /// * string - The string of the text
    /// * font - The font to display the Text
    /// * characterSize - The size of the Text
    pub fn new<S: SfStrConv>(string: S, font: &'s Font, character_size: u32) -> Text<'s> {
        let mut text = Text::default();
        text.set_string(string);
        text.set_font(font);
        text.set_character_size(character_size);
        text
    }

    /// Set the string of a text
    ///
    /// A text's string is empty by default.
    ///
    /// # Arguments
    /// * string - New string
    pub fn set_string<S: SfStrConv>(&mut self, string: S) {
        string.with_as_sfstr(|sfstr| unsafe {
            ffi::sfText_setUnicodeString(self.text.as_ptr(), sfstr.as_ptr());
        })
    }

    /// Get the string of a text
    #[must_use]
    pub fn string(&self) -> &SfStr {
        unsafe {
            let utf32: *const u32 = ffi::sfText_getUnicodeString(self.text.as_ptr());
            SfStr::from_ptr_str(utf32)
        }
    }

    /// Get the size of the characters
    ///
    /// Return the size of the characters
    #[must_use]
    pub fn character_size(&self) -> u32 {
        unsafe { ffi::sfText_getCharacterSize(self.text.as_ptr()) }
    }

    /// Set the font of the text
    ///
    /// The font argument refers to a texture that must
    /// exist as long as the text uses it. Indeed, the text
    /// doesn't store its own copy of the font, but rather keeps
    /// a pointer to the one that you passed to this function.
    /// If the font is destroyed and the text tries to
    /// use it, the behaviour is undefined.
    ///
    /// font - New font
    pub fn set_font(&mut self, font: &'s Font) {
        unsafe { ffi::sfText_setFont(self.text.as_ptr(), font.raw()) }
    }

    /// Set the style of a text
    ///
    /// You can pass a combination of one or more styles, for
    /// example Bold | Italic.
    /// The default style is Regular.
    ///
    /// # Arguments
    /// * style - New style
    pub fn set_style(&mut self, style: TextStyle) {
        unsafe { ffi::sfText_setStyle(self.text.as_ptr(), style.bits()) }
    }

    /// Set the size of the characters of a text
    ///
    /// The default size is 30.
    ///
    /// # Arguments
    /// * size - The new character size, in pixels
    pub fn set_character_size(&mut self, size: u32) {
        unsafe { ffi::sfText_setCharacterSize(self.text.as_ptr(), size) }
    }

    /// Get the style of a text
    ///
    /// Return the current string style (see Style enum)
    #[must_use]
    pub fn style(&self) -> TextStyle {
        unsafe { TextStyle::from_bits_truncate(ffi::sfText_getStyle(self.text.as_ptr())) }
    }

    /// Get the font of a text
    /// If the text has no font attached, a None is returned.
    /// The returned pointer is const, which means that you can't
    /// modify the font when you retrieve it with this function.
    #[must_use]
    pub fn font(&self) -> Option<&'s Font> {
        unsafe {
            let raw = ffi::sfText_getFont(self.text.as_ptr());

            if raw.is_null() {
                None
            } else {
                Some(&*(raw as *const Font))
            }
        }
    }

    /// Set the fill color of the text.
    ///
    /// By default, the text's fill color is opaque white. Setting the fill color to a transparent
    /// color with an outline will cause the outline to be displayed in the fill area of the text.
    pub fn set_fill_color(&mut self, color: Color) {
        unsafe { ffi::sfText_setFillColor(self.text.as_ptr(), color) }
    }

    /// Set the outline color of the text.
    ///
    /// By default, the text's outline color is opaque black.
    pub fn set_outline_color(&mut self, color: Color) {
        unsafe { ffi::sfText_setOutlineColor(self.text.as_ptr(), color) }
    }

    /// Set the thickness of the text's outline.
    ///
    /// By default, the outline thickness is 0.
    ///
    /// Be aware that using a negative value for the outline thickness will cause distorted
    /// rendering.
    pub fn set_outline_thickness(&mut self, thickness: f32) {
        unsafe { ffi::sfText_setOutlineThickness(self.text.as_ptr(), thickness) }
    }

    /// Returns the fill color of the text.
    #[must_use]
    pub fn fill_color(&self) -> Color {
        unsafe { ffi::sfText_getFillColor(self.text.as_ptr()) }
    }

    /// Returns the outline color of the text.
    #[must_use]
    pub fn outline_color(&self) -> Color {
        unsafe { ffi::sfText_getOutlineColor(self.text.as_ptr()) }
    }

    /// Returns the outline thickness of the text, in pixels.
    #[must_use]
    pub fn outline_thickness(&self) -> f32 {
        unsafe { ffi::sfText_getOutlineThickness(self.text.as_ptr()) }
    }

    /// Return the position of the index-th character in a text
    ///
    /// This function computes the visual position of a character
    /// from its index in the string. The returned position is
    /// in global coordinates (translation, rotation, scale and
    /// origin are applied).
    /// If index is out of range, the position of the end of
    /// the string is returned.
    ///
    /// # Arguments
    /// * index - The index of the character
    ///
    /// Return the position of the character
    #[must_use]
    pub fn find_character_pos(&self, index: usize) -> Vector2f {
        unsafe { Vector2f::from_raw(ffi::sfText_findCharacterPos(self.text.as_ptr(), index)) }
    }

    /// Get the local bounding rectangle of a text
    ///
    /// The returned rectangle is in local coordinates, which means
    /// that it ignores the transformations (translation, rotation,
    /// scale, ...) that are applied to the entity.
    /// In other words, this function returns the bounds of the
    /// entity in the entity's coordinate system.
    ///
    /// Return the local bounding rectangle of the entity
    #[must_use]
    pub fn local_bounds(&self) -> FloatRect {
        unsafe { FloatRect::from_raw(ffi::sfText_getLocalBounds(self.text.as_ptr())) }
    }

    /// Get the global bounding rectangle of a text
    ///
    /// The returned rectangle is in global coordinates, which means
    /// that it takes in account the transformations (translation,
    /// rotation, scale, ...) that are applied to the entity.
    /// In other words, this function returns the bounds of the
    /// text in the global 2D world's coordinate system.
    ///
    /// Return the global bounding rectangle of the entity
    #[must_use]
    pub fn global_bounds(&self) -> FloatRect {
        unsafe { FloatRect::from_raw(ffi::sfText_getGlobalBounds(self.text.as_ptr())) }
    }
    /// Get the size of the line spacing factor.
    #[must_use]
    pub fn line_spacing(&self) -> f32 {
        unsafe { ffi::sfText_getLineSpacing(self.text.as_ptr()) }
    }
    /// Set the line spacing factor.
    ///
    /// The default spacing between lines is defined by the font.
    /// This method enables you to set a factor for the spacing between lines.
    /// By default the line spacing factor is 1.
    pub fn set_line_spacing(&mut self, factor: f32) {
        unsafe { ffi::sfText_setLineSpacing(self.text.as_ptr(), factor) }
    }
    /// Get the size of the letter spacing factor.
    #[must_use]
    pub fn letter_spacing(&self) -> f32 {
        unsafe { ffi::sfText_getLetterSpacing(self.text.as_ptr()) }
    }
    /// Set the letter spacing factor.
    ///
    /// The default spacing between letters is defined by the font.
    /// This factor doesn't directly apply to the existing spacing between each character,
    /// it rather adds a fixed space between them which is calculated from the font metrics and
    /// the character size. Note that factors below 1 (including negative numbers) bring
    /// characters closer to each other. By default the letter spacing factor is 1.
    pub fn set_letter_spacing(&mut self, factor: f32) {
        unsafe { ffi::sfText_setLetterSpacing(self.text.as_ptr(), factor) }
    }
    pub(super) fn raw(&self) -> *const ffi::sfText {
        self.text.as_ptr()
    }
}

impl<'s> Default for Text<'s> {
    fn default() -> Self {
        let text = unsafe { ffi::sfText_create() };
        Self {
            text: NonNull::new(text).expect("Failed to create Text"),
            font: PhantomData,
        }
    }
}

impl<'s> Clone for Text<'s> {
    /// Return a new Text or panic! if there is not enough memory
    fn clone(&self) -> Text<'s> {
        let sp = unsafe { ffi::sfText_copy(self.text.as_ptr()) };
        Text {
            text: NonNull::new(sp).expect("Not enough memory to clone Text"),
            font: PhantomData,
        }
    }
}

impl<'s> Drawable for Text<'s> {
    fn draw<'a: 'shader, 'texture, 'shader, 'shader_texture>(
        &'a self,
        target: &mut dyn RenderTarget,
        states: &RenderStates<'texture, 'shader, 'shader_texture>,
    ) {
        target.draw_text(self, states)
    }
}

impl<'s> Transformable for Text<'s> {
    fn set_position<P: Into<Vector2f>>(&mut self, position: P) {
        unsafe { ffi::sfText_setPosition(self.text.as_ptr(), position.into().raw()) }
    }
    fn set_rotation(&mut self, angle: f32) {
        unsafe { ffi::sfText_setRotation(self.text.as_ptr(), angle) }
    }
    fn set_scale<S: Into<Vector2f>>(&mut self, scale: S) {
        unsafe { ffi::sfText_setScale(self.text.as_ptr(), scale.into().raw()) }
    }
    fn set_origin<O: Into<Vector2f>>(&mut self, origin: O) {
        unsafe { ffi::sfText_setOrigin(self.text.as_ptr(), origin.into().raw()) }
    }
    fn position(&self) -> Vector2f {
        unsafe { Vector2f::from_raw(ffi::sfText_getPosition(self.text.as_ptr())) }
    }
    fn rotation(&self) -> f32 {
        unsafe { ffi::sfText_getRotation(self.text.as_ptr()) }
    }
    fn get_scale(&self) -> Vector2f {
        unsafe { Vector2f::from_raw(ffi::sfText_getScale(self.text.as_ptr())) }
    }
    fn origin(&self) -> Vector2f {
        unsafe { Vector2f::from_raw(ffi::sfText_getOrigin(self.text.as_ptr())) }
    }
    fn move_<O: Into<Vector2f>>(&mut self, offset: O) {
        unsafe { ffi::sfText_move(self.text.as_ptr(), offset.into().raw()) }
    }
    fn rotate(&mut self, angle: f32) {
        unsafe { ffi::sfText_rotate(self.text.as_ptr(), angle) }
    }
    fn scale<F: Into<Vector2f>>(&mut self, factors: F) {
        unsafe { ffi::sfText_scale(self.text.as_ptr(), factors.into().raw()) }
    }
    fn transform(&self) -> &Transform {
        unsafe { &*ffi::sfText_getTransform(self.text.as_ptr()) }
    }
    fn inverse_transform(&self) -> &Transform {
        unsafe { &*ffi::sfText_getInverseTransform(self.text.as_ptr()) }
    }
}

impl<'s> Drop for Text<'s> {
    fn drop(&mut self) {
        unsafe {
            ffi::sfText_destroy(self.text.as_ptr());
        }
    }
}