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use crate::{
ffi::graphics as ffi,
graphics::{
Color, Drawable, FloatRect, IntRect, RenderStates, RenderTarget, Shape, Texture, Transform,
Transformable,
},
system::Vector2f,
};
use std::{
marker::PhantomData,
ptr::{self, NonNull},
};
#[derive(Debug)]
pub struct CircleShape<'s> {
circle_shape: NonNull<ffi::sfCircleShape>,
texture: PhantomData<&'s Texture>,
}
impl<'s> CircleShape<'s> {
#[must_use]
pub fn with_texture(texture: &'s Texture) -> CircleShape<'s> {
let mut shape = CircleShape::default();
shape.set_texture(texture, true);
shape
}
#[must_use]
pub fn new(radius: f32, point_count: u32) -> CircleShape<'s> {
let mut shape = CircleShape::default();
shape.set_radius(radius);
shape.set_point_count(point_count);
shape
}
pub fn set_radius(&mut self, radius: f32) {
unsafe { ffi::sfCircleShape_setRadius(self.circle_shape.as_ptr(), radius) }
}
#[must_use]
pub fn radius(&self) -> f32 {
unsafe { ffi::sfCircleShape_getRadius(self.circle_shape.as_ptr()) }
}
pub fn set_point_count(&mut self, count: u32) {
unsafe { ffi::sfCircleShape_setPointCount(self.circle_shape.as_ptr(), count as usize) }
}
pub(super) fn raw(&self) -> *const ffi::sfCircleShape {
self.circle_shape.as_ptr()
}
}
impl<'s> Default for CircleShape<'s> {
fn default() -> Self {
let circle = unsafe { ffi::sfCircleShape_create() };
CircleShape {
circle_shape: NonNull::new(circle).expect("Failed to create CircleShape"),
texture: PhantomData,
}
}
}
impl<'s> Drawable for CircleShape<'s> {
fn draw<'a: 'shader, 'texture, 'shader, 'shader_texture>(
&'a self,
target: &mut dyn RenderTarget,
states: &RenderStates<'texture, 'shader, 'shader_texture>,
) {
target.draw_circle_shape(self, states)
}
}
impl<'s> Transformable for CircleShape<'s> {
fn set_position<P: Into<Vector2f>>(&mut self, position: P) {
unsafe { ffi::sfCircleShape_setPosition(self.circle_shape.as_ptr(), position.into().raw()) }
}
fn set_rotation(&mut self, angle: f32) {
unsafe { ffi::sfCircleShape_setRotation(self.circle_shape.as_ptr(), angle) }
}
fn set_scale<S: Into<Vector2f>>(&mut self, scale: S) {
unsafe { ffi::sfCircleShape_setScale(self.circle_shape.as_ptr(), scale.into().raw()) }
}
fn set_origin<O: Into<Vector2f>>(&mut self, origin: O) {
unsafe { ffi::sfCircleShape_setOrigin(self.circle_shape.as_ptr(), origin.into().raw()) }
}
fn position(&self) -> Vector2f {
unsafe { Vector2f::from_raw(ffi::sfCircleShape_getPosition(self.circle_shape.as_ptr())) }
}
fn rotation(&self) -> f32 {
unsafe { ffi::sfCircleShape_getRotation(self.circle_shape.as_ptr()) }
}
fn get_scale(&self) -> Vector2f {
unsafe { Vector2f::from_raw(ffi::sfCircleShape_getScale(self.circle_shape.as_ptr())) }
}
fn origin(&self) -> Vector2f {
unsafe { Vector2f::from_raw(ffi::sfCircleShape_getOrigin(self.circle_shape.as_ptr())) }
}
fn move_<O: Into<Vector2f>>(&mut self, offset: O) {
unsafe { ffi::sfCircleShape_move(self.circle_shape.as_ptr(), offset.into().raw()) }
}
fn rotate(&mut self, angle: f32) {
unsafe { ffi::sfCircleShape_rotate(self.circle_shape.as_ptr(), angle) }
}
fn scale<F: Into<Vector2f>>(&mut self, factors: F) {
unsafe { ffi::sfCircleShape_scale(self.circle_shape.as_ptr(), factors.into().raw()) }
}
fn transform(&self) -> &Transform {
unsafe { &*ffi::sfCircleShape_getTransform(self.circle_shape.as_ptr()) }
}
fn inverse_transform(&self) -> &Transform {
unsafe { &*ffi::sfCircleShape_getInverseTransform(self.circle_shape.as_ptr()) }
}
}
impl<'s> Shape<'s> for CircleShape<'s> {
fn set_texture(&mut self, texture: &'s Texture, reset_rect: bool) {
unsafe {
ffi::sfCircleShape_setTexture(self.circle_shape.as_ptr(), texture.raw(), reset_rect)
}
}
fn disable_texture(&mut self) {
unsafe { ffi::sfCircleShape_setTexture(self.circle_shape.as_ptr(), ptr::null_mut(), true) }
}
fn set_texture_rect(&mut self, rect: &IntRect) {
unsafe { ffi::sfCircleShape_setTextureRect(self.circle_shape.as_ptr(), rect.raw()) }
}
fn set_fill_color(&mut self, color: Color) {
unsafe { ffi::sfCircleShape_setFillColor(self.circle_shape.as_ptr(), color) }
}
fn set_outline_color(&mut self, color: Color) {
unsafe { ffi::sfCircleShape_setOutlineColor(self.circle_shape.as_ptr(), color) }
}
fn set_outline_thickness(&mut self, thickness: f32) {
unsafe { ffi::sfCircleShape_setOutlineThickness(self.circle_shape.as_ptr(), thickness) }
}
fn texture(&self) -> Option<&'s Texture> {
unsafe {
let raw = ffi::sfCircleShape_getTexture(self.circle_shape.as_ptr());
if raw.is_null() {
None
} else {
Some(&*(raw as *const Texture))
}
}
}
fn texture_rect(&self) -> IntRect {
unsafe {
IntRect::from_raw(ffi::sfCircleShape_getTextureRect(
self.circle_shape.as_ptr(),
))
}
}
fn fill_color(&self) -> Color {
unsafe { ffi::sfCircleShape_getFillColor(self.circle_shape.as_ptr()) }
}
fn outline_color(&self) -> Color {
unsafe { ffi::sfCircleShape_getOutlineColor(self.circle_shape.as_ptr()) }
}
fn outline_thickness(&self) -> f32 {
unsafe { ffi::sfCircleShape_getOutlineThickness(self.circle_shape.as_ptr()) }
}
fn point_count(&self) -> u32 {
unsafe {
ffi::sfCircleShape_getPointCount(self.circle_shape.as_ptr())
.try_into()
.unwrap()
}
}
fn point(&self, index: u32) -> Vector2f {
unsafe {
Vector2f::from_raw(ffi::sfCircleShape_getPoint(
self.circle_shape.as_ptr(),
index as usize,
))
}
}
fn local_bounds(&self) -> FloatRect {
unsafe {
FloatRect::from_raw(ffi::sfCircleShape_getLocalBounds(
self.circle_shape.as_ptr(),
))
}
}
fn global_bounds(&self) -> FloatRect {
unsafe {
FloatRect::from_raw(ffi::sfCircleShape_getGlobalBounds(
self.circle_shape.as_ptr(),
))
}
}
}
impl<'s> Clone for CircleShape<'s> {
fn clone(&self) -> CircleShape<'s> {
let circle = unsafe { ffi::sfCircleShape_copy(self.circle_shape.as_ptr()) };
CircleShape {
circle_shape: NonNull::new(circle).expect("Not enough memory to clone CircleShape"),
texture: self.texture,
}
}
}
impl<'s> Drop for CircleShape<'s> {
fn drop(&mut self) {
unsafe { ffi::sfCircleShape_destroy(self.circle_shape.as_ptr()) }
}
}