1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/*
* Rust-SFML - Copyright (c) 2013 Letang Jeremy.
*
* The original software, SFML library, is provided by Laurent Gomila.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim
*    that you wrote the original software. If you use this software in a product,
*    an acknowledgment in the product documentation would be appreciated but is
*    not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/

//! Utility Class providing 2 dimensional vectors for i32, u32, and f32.

use std::ops::{Add, Sub, Mul, Div};

/// Implementation of Vector2i
#[repr(C)]
#[derive(Clone, PartialOrd, Ord, PartialEq, Eq, Debug, Copy)]
pub struct Vector2<T> {
    /// X coordinate of the vector.
    pub x: T,
    /// Y coordinate of the vector.
    pub y: T
}

/// export Vector2<i32> as Vector2i
pub type Vector2i = Vector2<i32>;
/// export Vector2<u32> as Vector2u
pub type Vector2u = Vector2<u32>;
/// export Vector2<f32> as Vector2f
pub type Vector2f = Vector2<f32>;

impl<T> Vector2<T> {
    /// Build a new Vector2<T>
    pub fn new(x: T, y: T) -> Vector2<T> {
        Vector2 {
            x: x,
            y: y
        }
    }
}

impl<T: Add + Copy> Add<T> for Vector2<T> {
    type Output = Vector2<T::Output>;

    fn add(self, rhs: T) -> Vector2<T::Output> {
        Vector2 {
            x: self.x + rhs,
            y: self.y + rhs
        }
    }
}

impl<T: Sub + Copy> Sub<T> for Vector2<T> {
    type Output = Vector2<T::Output>;

    fn sub(self, rhs: T) -> Vector2<T::Output> {
        Vector2 {
            x: self.x - rhs,
            y: self.y - rhs
        }
    }
}

impl<T: Mul + Copy> Mul<T> for Vector2<T> {
    type Output = Vector2<T::Output>;

    fn mul(self, rhs: T) -> Vector2<T::Output> {
        Vector2 {
            x: self.x * rhs,
            y: self.y * rhs
        }
    }
}

impl<T: Div + Copy> Div<T> for Vector2<T> {
    type Output = Vector2<T::Output>;

    fn div(self, rhs: T) -> Vector2<T::Output> {
        Vector2 {
            x: self.x / rhs,
            y: self.y / rhs
        }
    }
}


impl<T: Add> Add for Vector2<T> {
    type Output = Vector2<T::Output>;

    fn add(self, rhs: Vector2<T>) -> Vector2<T::Output> {
        Vector2 {
            x: self.x + rhs.x,
            y: self.y + rhs.y
        }
    }
}

impl<T: Sub> Sub for Vector2<T> {
    type Output = Vector2<T::Output>;

    fn sub(self, rhs: Vector2<T>) -> Vector2<T::Output> {
        Vector2 {
            x: self.x - rhs.x,
            y: self.y - rhs.y
        }
    }
}

impl<T: Mul> Mul for Vector2<T> {
    type Output = Vector2<T::Output>;

    fn mul(self, rhs: Vector2<T>) -> Vector2<T::Output> {
        Vector2 {
            x: self.x * rhs.x,
            y: self.y * rhs.y
        }
    }
}

impl<T: Div> Div for Vector2<T> {
    type Output = Vector2<T::Output>;

    fn div(self, rhs: Vector2<T>) -> Vector2<T::Output> {
        Vector2 {
            x: self.x / rhs.x,
            y: self.y / rhs.y
        }
    }
}


/// Utility trait to convert a Vector2 on another type
pub trait ToVec {
    /// Convert the current Vector2 to a Vector2f
    fn to_vector2f(&self) -> Vector2f;
    /// Convert the current Vector2 to a Vector2i
    fn to_vector2i(&self) -> Vector2i;
    /// Convert the current Vector2f to a Vector2u
    fn to_vector2u(&self) -> Vector2u;
}

impl ToVec for Vector2f {
    fn to_vector2f(&self) -> Vector2f {
        self.clone()
    }

    fn to_vector2i(&self) -> Vector2i {
        Vector2i {
            x: self.x as i32,
            y: self.y as i32
        }
    }

    fn to_vector2u(&self) -> Vector2u {
        Vector2u {
            x: self.x as u32,
            y: self.y as u32
        }
    }
}

impl ToVec for Vector2i {
    fn to_vector2f(&self) -> Vector2f {
        Vector2f {
            x: self.x as f32,
            y: self.y as f32
        }
    }

    fn to_vector2i(&self) -> Vector2i {
         self.clone()
    }

    fn to_vector2u(&self) -> Vector2u {
        Vector2u {
            x: self.x as u32,
            y: self.y as u32
        }
    }
}

impl ToVec for Vector2u {
    fn to_vector2f(&self) -> Vector2f {
        Vector2f {
            x: self.x as f32,
            y: self.y as f32
        }
    }

    fn to_vector2i(&self) -> Vector2i {
        Vector2i {
            x: self.x as i32,
            y: self.y as i32
        }
    }

    fn to_vector2u(&self) -> Vector2u {
        self.clone()
    }
}