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use enum_primitive::*; enum_from_primitive! { /// Discord Voice Gateway Websocket close codes. #[derive(Copy, Clone, Debug, Eq, PartialEq)] pub enum CloseCode { /// Invalid Voice OP Code. UnknownOpcode = 4001, /// Invalid identification payload sent. InvalidPayload = 4002, /// A payload was sent prior to identifying. NotAuthenticated = 4003, /// The account token sent with the identify payload was incorrect. AuthenticationFailed = 4004, /// More than one identify payload was sent. AlreadyAuthenticated = 4005, /// The session is no longer valid. SessionInvalid = 4006, /// A session timed out. SessionTimeout = 4009, /// The server for the last connection attempt could not be found. ServerNotFound = 4011, /// Discord did not recognise the voice protocol chosen. UnknownProtocol = 4012, /// Disconnected, either due to channel closure/removal /// or kicking. /// /// Should not reconnect. Disconnected = 4014, /// Connected voice server crashed. /// /// Should resume. VoiceServerCrash = 4015, /// Discord didn't recognise the encryption scheme. UnknownEncryptionMode = 4016, } } impl CloseCode { /// Indicates whether a voice client should attempt to reconnect in response to this close code. /// /// Otherwise, the connection should be closed. pub fn should_resume(&self) -> bool { match self { CloseCode::VoiceServerCrash | CloseCode::SessionTimeout => true, _ => false, } } }