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use image::{
Rgba,
RgbaImage,
};
pub fn select(rect: [u32; 4], x: u32, y: u32) -> Rgba<u8> {
let inv_rect_width = 1.0_f64 / rect[2] as f64;
let half_inv_rect_height = 0.5_f64 / rect[3] as f64;
let inv60 = 1.0_f64 / 60.0_f64;
let fx = (x - rect[0]) as f64 * inv_rect_width;
let hue = fx * 360.0_f64;
let saturation = (y - rect[1]) as f64 * half_inv_rect_height;
let hi = (hue * inv60) as isize;
let f = hue * inv60 - hi as f64;
let hi = hi % 6;
let v = 255;
let p = (255.0 * (1.0 - saturation)) as u8;
let q = (255.0 * (1.0 - f * saturation)) as u8;
let t = (255.0 * (1.0 - (1.0 - f) * saturation)) as u8;
Rgba([
match hi {
0 | 1 => p,
2 => t,
3 | 4 => v,
_ => q
},
match hi {
0 => t,
1 | 2 => v,
3 => q,
_ => p
},
match hi {
1 => q,
2 | 3 => p,
4 => t,
_ => v
},
255
])
}
pub fn fill_image(
image: &mut RgbaImage,
rect: [u32; 4]
) {
let inv_rect_width = 1.0_f64 / rect[2] as f64;
let half_inv_rect_height = 0.5_f64 / rect[3] as f64;
let inv60 = 1.0_f64 / 60.0_f64;
for x in rect[0]..rect[0] + rect[2] {
for y in rect[1]..rect[1] + rect[3] {
let fx = (x - rect[0]) as f64 * inv_rect_width;
let hue = fx * 360.0_f64;
let saturation = (y - rect[1]) as f64 * half_inv_rect_height;
let hi = (hue * inv60) as isize;
let f = hue * inv60 - hi as f64;
let hi = hi % 6;
let v = 255;
let p = (255.0 * (1.0 - saturation)) as u8;
let q = (255.0 * (1.0 - f * saturation)) as u8;
let t = (255.0 * (1.0 - (1.0 - f) * saturation)) as u8;
*image.get_pixel_mut(x, y) = Rgba([
match hi {
0 | 1 => p,
2 => t,
3 | 4 => v,
_ => q
},
match hi {
0 => t,
1 | 2 => v,
3 => q,
_ => p
},
match hi {
1 => q,
2 | 3 => p,
4 => t,
_ => v
},
255
]);
}
}
}