1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
use super::{Attrs, El, ElRef, EventHandler, Node, Style, Tag, Text};

/// `UpdateEl` is used to distinguish arguments in element-creation macros, and handle
/// each type appropriately.
pub trait UpdateEl<T> {
    // T is the type of thing we're updating; eg attrs, style, events etc.
    fn update(self, el: &mut T);
}

impl<Ms> UpdateEl<El<Ms>> for Attrs {
    fn update(self, el: &mut El<Ms>) {
        el.attrs.merge(self);
    }
}

impl<Ms> UpdateEl<El<Ms>> for &Attrs {
    fn update(self, el: &mut El<Ms>) {
        el.attrs.merge(self.clone());
    }
}

impl<Ms> UpdateEl<El<Ms>> for Vec<Attrs> {
    fn update(self, el: &mut El<Ms>) {
        for at in self {
            el.attrs.merge(at);
        }
    }
}

impl<Ms> UpdateEl<El<Ms>> for Vec<&Attrs> {
    fn update(self, el: &mut El<Ms>) {
        for at in self {
            el.attrs.merge(at.clone());
        }
    }
}

impl<Ms> UpdateEl<El<Ms>> for Style {
    fn update(self, el: &mut El<Ms>) {
        el.style.merge(self);
    }
}

impl<Ms> UpdateEl<El<Ms>> for &Style {
    fn update(self, el: &mut El<Ms>) {
        el.style.merge(self.clone());
    }
}

impl<Ms> UpdateEl<El<Ms>> for Vec<Style> {
    fn update(self, el: &mut El<Ms>) {
        for st in self {
            el.style.merge(st);
        }
    }
}

impl<Ms> UpdateEl<El<Ms>> for Vec<&Style> {
    fn update(self, el: &mut El<Ms>) {
        for st in self {
            el.style.merge(st.clone());
        }
    }
}

impl<Ms> UpdateEl<El<Ms>> for EventHandler<Ms> {
    fn update(self, el: &mut El<Ms>) {
        el.event_handler_manager.add_event_handlers(vec![self])
    }
}

impl<Ms> UpdateEl<El<Ms>> for Vec<EventHandler<Ms>> {
    fn update(self, el: &mut El<Ms>) {
        el.event_handler_manager.add_event_handlers(self);
    }
}

impl<Ms> UpdateEl<El<Ms>> for &str {
    fn update(self, el: &mut El<Ms>) {
        el.children.push(Node::Text(Text::new(self.to_string())))
    }
}

// In the most cases `&str` is enough,
// but if we have, for instance, `Filter` iterator of `String`s -
// then the Rust type system can't coerce `String` to `&str`.
//
// However if we implement `UpdateEl` for `String`, code like `h1![model.title]` cannot be compiled,
// because Rust chooses `String` impl instead of `&str` and fails on moving value (`title`).
// @TODO How to resolve it? `&self`?
//
//impl<Ms> UpdateEl<El<Ms>> for String {
//    fn update(self, el: &mut El<Ms>) {
//        el.children.push(Node::Text(Text::new(self)))
//    }
//}

impl<Ms> UpdateEl<El<Ms>> for El<Ms> {
    fn update(self, el: &mut El<Ms>) {
        el.children.push(Node::Element(self))
    }
}

impl<Ms> UpdateEl<El<Ms>> for Vec<El<Ms>> {
    fn update(self, el: &mut El<Ms>) {
        el.children
            .append(&mut self.into_iter().map(Node::Element).collect());
    }
}

impl<Ms> UpdateEl<El<Ms>> for Node<Ms> {
    fn update(self, el: &mut El<Ms>) {
        el.children.push(self)
    }
}

impl<Ms> UpdateEl<El<Ms>> for Vec<Node<Ms>> {
    fn update(mut self, el: &mut El<Ms>) {
        el.children.append(&mut self);
    }
}

/// This is intended only to be used for the custom! element macro.
impl<Ms> UpdateEl<El<Ms>> for Tag {
    fn update(self, el: &mut El<Ms>) {
        el.tag = self;
    }
}

impl<Ms, E: Clone> UpdateEl<El<Ms>> for ElRef<E> {
    fn update(self, el: &mut El<Ms>) {
        el.refs.push(self.shared_node_ws);
    }
}

// ----- Iterators ------

impl<Ms, I, U, F> UpdateEl<El<Ms>> for std::iter::Map<I, F>
where
    I: Iterator,
    U: UpdateEl<El<Ms>>,
    F: FnMut(I::Item) -> U,
{
    fn update(self, el: &mut El<Ms>) {
        self.for_each(|item| item.update(el));
    }
}

impl<Ms, I, U, F> UpdateEl<El<Ms>> for std::iter::FilterMap<I, F>
where
    I: Iterator,
    U: UpdateEl<El<Ms>>,
    F: FnMut(I::Item) -> Option<U>,
{
    fn update(self, el: &mut El<Ms>) {
        self.for_each(|item| item.update(el));
    }
}

impl<Ms, I, U, P> UpdateEl<El<Ms>> for std::iter::Filter<I, P>
where
    U: UpdateEl<El<Ms>>,
    I: Iterator<Item = U>,
    P: FnMut(&I::Item) -> bool,
{
    fn update(self, el: &mut El<Ms>) {
        self.for_each(|item| item.update(el));
    }
}

impl<Ms, I, U, F, II> UpdateEl<El<Ms>> for std::iter::FlatMap<I, II, F>
where
    I: Iterator,
    U: UpdateEl<El<Ms>>,
    II: IntoIterator<Item = U>,
    F: FnMut(I::Item) -> II,
{
    fn update(self, el: &mut El<Ms>) {
        self.for_each(|item| item.update(el));
    }
}