FormattedSoundStream

Struct FormattedSoundStream 

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pub struct FormattedSoundStream {
    pub sample_rate: PosFloat,
    pub speaker_layout: SpeakerLayout,
    pub reader: FormattedSoundReader,
}
Expand description

Describes an sound stream actively being decoded from the game data. It has a particular sample rate (which we will convert), a particular speaker layout (which we may also convert), and a callback that will return decoded samples as needed. SMS will either cache this or stream it directly… because of the latter case, mind your thread safety!

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§sample_rate: PosFloat§speaker_layout: SpeakerLayout§reader: FormattedSoundReader

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impl FormattedSoundStream

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pub fn can_be_cloned(&self) -> bool

Returns true if this stream can be cheaply cloned, false otherwise.

This function will always return the same value for the same stream.

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pub fn attempt_clone(&self) -> FormattedSoundStream

Attempt to clone the stream, if the stream can be cloned cheaply. PANICS if the stream cannot be cloned cheaply.

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