[][src]Module seal_rs::actors

Actor based asynchronous runtime

Table of Contents

  1. Introduction
  2. Perspective features
  3. Architecture elements
  4. Basic operations
  5. Lifetime hooks
  6. Stopping actors
  7. Actor communications
  8. ActorRef sharing
  9. More about DeadLetters

Introduction

This runtime is realize the classical actor paradigm actively used in the actor based languages, such as Erlang and actors framework, such as Akka. To be frank, this module is heavily relies on the last and actively use principles and abstractions submitted in this framework.

At this moment, module presents next features:

  • Untyped actors with exchanged the messages derived from Any trait
  • Actor lifetime management
  • DeadLetters

Perspective features:

Under this features already exists architectural basis, and their implementation is a question of my free time.

  • Mailboxes with user defined functional
  • Various dispatchers realizations
  • Watching
  • Supervising
  • Timers
  • FSM
  • TestKit

Architecture elements

Before we go to the concrete examples of usage, you mast understand the internal architecture of the actors runtime. Without this, you will do not understand many of errors which may cause at work with the library and it will be seems for you as bags, but it's doesn't.

Actor runtime contains three big elements:

  • Runtime - contains objects used of actor at execution
  • System - environment of actors representation . Controls actors lifetime (start, stop, and etc.). Contains default and other system elements.
  • Actor - objects providing actor execution in the runtime

Runtime consists two object:

  • Mailbox - queue protected from race condition. This is an interface, which presents set of some basic methods for work with the internal queue. In this queue drops all messages passed to the actor before his actual processing. In the library exists few standard realization of this interface:

    • UnboundedMailbox - mailbox without any queue size restrictions. This mailbox is used by default at the time of actor creation, if other mailbox type, does not specified explicitly.
  • Dispatcher - entity which process the messages. Message processing may be planned in it, and after that, dispatcher decides himself, how and when run his processing. Message processing is the operation, when receive method of actor is called with processed message and prepared context. Dispatcher is an interface, and him concrete behavior base on it's implementation. In the library exists few standard realization of this interface:

    • DefaultDispatcher - threads pinned dispatcher, in which message of each concrete actor, processed in only one OS thread. This feature allows actors has internal state without any protections from race condition. This dispatcher is used by default at the time of actor creation, if other dispatcher type, does not specified explicitly.

Runtime consists five object:

  • Actor - user defined structure implemented with the Actor trait. This object contains application logic of program constructed in the actors style. Him has one mandatory function for realization (receive) and few optional (preStart, postStop an others).
  • ActorRef - representation of the actor link. This is an interface, through which users code may interact with underlayed actor. This interface is an encapsulate of interaction with the underlying ActorCell (described below). ActorRef may be cloned as many time as you want, safe shared between actors and other thread. This feature ensured by the fact, that all instances of the cloned ref, will link to the single protected ActorCell object.
  • ActorCell - system actor representation. Coordinates all interaction with actor from the outside. This object contains the current lifetime state of an actor. In him stored mailbox and link to the dispatcher, in which will be processed messages from the mailbox. Functional it performs, start, stop and suspend actor. Interacts with dispatcher for planning messages processing and etc. Need make a comment about the mailbox and dispatcher instances. ActorCell has always it's own instance if the mailbox, which will created with the other elements of the actor at the creation stage of him. Unique of the dispatcher depends on it's type. Some dispatchers has a shared nature. They may be user with few actors at the same time. Others is unique for each actor instance. Example of the first type dispatcher is DefaultDispatcher. Second is PinnedDispatcher (in developing stage, used in the strategy - os thread per actor).
  • ActorPath - representation of the actor path in the actors system. This object is used for comparing actor references, paths printing in the debug messages and other internal needs.
  • ActorContext - actor environment at processing message. This struct conatins message sender reference, self actor reference, link to the system on witch actor is executed and other useful values and methods.

System consists two object:

  • ActorSystem - object represents the actor system. It used for creating, stopping actors and some other service operations performing.
  • Dead Letter - special sort of the mailbox in which all enqueued messages is logged and after that destroyed. Never is planned. Used to dispose of undelivered messages for various reasons.

Basic operations

Now, after we will learn set of the basis framework elements, let's try write some practical code. First, we need some implementation of the actor. Let's create actor to which we may send the message with some text, and actor will print it. As side-effect, actor will be count of printed characters.

use crate::actors::actor::Actor;
use crate::actors::actor_context::ActorContext;
use crate::actors::props::Props;
use std::any::Any;
use std::sync::{Mutex, Arc};
use match_downcast::*;

pub fn props() -> Props {
   Props::new(tsafe!(BasicActor::new()))
}

pub struct Print {
    pub text: String,
}

pub struct BasicActor {
    printed_chars: usize
}

impl BasicActor {
    pub fn new() -> BasicActor {
        BasicActor {
            printed_chars: 0
        }
    }
}

impl Actor for BasicActor {

    fn receive(self: &mut Self, msg: &Box<Any + Send>, ctx: ActorContext) -> bool {
        match_downcast_ref!(msg, {
            m: Print => {
                self.printed_chars = self.printed_chars + m.text.len();
                println!("{}", m.text);
            },
            _ => return false
        });

        true
    }

}

Next we write the code which use this actor

let mut system = LocalActorSystem::new();

let mut printer = system.lock().unwrap()
    .actor_of(basic_actor::props(), Some("printer"));

let msg = Box::new(basic_actor::Print { text: String::from("Hello world!") });
printer.tell(msg, None);

At first line, we create new actor system. Internally, this operation creates default dispatcher and DeadLetter synthetic actor. Should pay attention on the following fact. ActorSystem have type TSafe. TSafe is macro which expands to Arc<Mutex<T>>. Last is the standard rust thread safe shared pointer. This fact means for as, that we will mast lock this pointer before use it. Omissions in the logic of the this pointers unlocking, when we use in outside of the actor system, will guaranteed lead to some sort of deadlocks. For this reason, you must pay extreme attention for lock management of this object if you plan to use this pointer in the other places, rather than actors. In normal conditions, his is used only at the actor system deploying stage. All other interactions with system will be performs in the actors, and does not may cause deadlock.

At next line, we create the early defined actor. actor_of functions is receive Pops object as first argument, and actor name as second. Actor name is optional, and it may be set to None. In this case, name will be generated automatically. Props object is indicates the system, which actor to create, and with whitch params. We will come across this structure more than once as the material is presented. For now, we simple creates new actor instance and put it's to the Props object. As a result of the actor_off call, we will receive actor link object - ActorRef. Internally this call, besides the ActorRef, will create next objects: ActorCell, Mailbox and Dispatcher if it was specified and has unique nature. After performs all internal operations, library code will call preStart function, which will be described later in this doc.

And at last stage, we may send the Print message to the actor. We create new Print structure, box it and send it to the actor through tell function. Tell function receive message as first argument and sender actor reference as second. Last is optional, because if we send message outside of the actor system we do not someone whom may be represents as sender. If you perform this operation from the actor, you should be set ctx.self_ to this value. But about this we say later. When you call tell function, ActorCell get passed message to the mailbox and indicates dispatcher schedule this message for processing.

Ok, message in the mailbox, what happens with him further? Next, the dispatcher executor, when they will be ready for it, extract him from the mailbox and message processing stage is starts. First, the message is heading to the internal receive function. His task, determine service message (such as PoisonPill, witch stops the actor). If it is, it will be processed, some service actions will be performed and message will dropped. He will does not reach the receive function of the target actor. If this message is not a service message, actor.receive function will be called. This function must return a boolean value, which indicates fact, was handled message or not. If the message was handled, message processing logic is end, else the message will be dropped to the DeadLetter.

Now consider the the function of messages receive of our actor. It have three args. First arg is the link to self object which state is fully mutable. Second args is the received message. Last arg is the message processing context. Message represents as boxed Any type and may be matched be any comfortable way for you. I use for this the crate 'match-downcast' which allows keep code clear at downcast operations. From the context, for now, only one object is interesting - sender. What does he point to? At DeadLetter, because at tell operation, we was specify None as sender reference.

Lifetime hooks

Actor has few lifetime hooks which may be used for various operations:

  • preStart - called after full actor initialization and before allowing reception of messages. At this stage already exists actor context, which may be used for creating new actors or sending message for himself. Also is available actor's internal state for mutating.
  • postStop - called after full stop of actor. This means, that all message passed to the actor was processed or dropped and it will not receive any new messages further. This is the last point of interaction with internal actor's state. At this stage actor context also exists and may be user to perform various operations.

For example let's add this hooks to our basic actor:

...

fn pre_start(self: &mut Self, ctx: ActorContext) {
    println!("BasicActor is started")
}

fn post_stop(self: &mut Self, ctx: ActorContext) {
    println!("BasicActor is stopped")
}

...

After you run this modified example, before printing the passed message, in the stdout you will see 'BasicActor is started'. postTop will triggered after actor will be stopped. This operation we will learn below.

Stopping actors

Actor can be stopped in two way:

  • Send PoisonPill - this is a special service message, located in the actor submodule. If you send this message to an actor, it will be enqueued as an any regular message. But when dispatcher will face with him, he will drop all messages in the mailbox after it, and starts actor stopping procedure.

    bench.tell(Box::new(actor::PoisonPill { }), None);
  • ActorSystem::stop(ActorRef) - this call immediately stops the specified actor. He lead to block mailbox of the actor, flush all it's messages and mark him as stopped. If this call happens from a message handler, current message will be processed, but all subsequent does not. Internally this call does the following. He suspends the actor, clean his mailbox and prepend to it ths single PoisonPill message. This will lead to that after processing the current message dispatcher will immediately come across a message PoisonPill and stops the actor. Similar situation will be happened and if this call occurs outside of actor system. In this case, if target actor is in process of some message, it will be processed and after that actor will be stopped.

    system.lock().unwrap().stop(bench);

Actor communications

For consideration of this topic, we need some more complicated example. In the 'example' submodule located module named logger. This is more complex program then basic example, but this much more real world example of actors usage. Here contains three actors which realize logger, in which we may indicate logging target. Log target may be StdOut or File. Logger actor contains links to the writers, whom directly realize logging logic to him target. Task of the logger actor is receive Log message, determine target writer actor and send Write message to him. Writer actor receive this message, performs write and respond to the sender with Ok message. Logger actor receive this message, increment internal counter of write chars and print info text about this action to console. Below are given 'receive' functions of this actors. Surrounding code is redundant for this doc, and you may see him in in the source files.

// Logger
fn receive(self: &mut Self, msg: &Box<Any + Send>, ctx: ActorContext) -> bool {
   match_downcast_ref!(msg, {
           m: Log => {
               match m.target {
                   LogTarget::File => {
                       let msg = Box::new(file_writer::Write { text: m.text.to_string() });
                       self.file_writer.tell(msg , Some(ctx.self_))
                   },
                   LogTarget::StdOut => {
                       let msg = Box::new(stdout_writer::Write { text: m.text.to_string() });
                       self.stdout_writer.tell(msg, Some(ctx.self_))
                   }
               };
           },
           m: file_writer::Ok => {
               println!("File logger write '{}' chars", m.chars_count);
               self.chars_counter = self.chars_counter + m.chars_count;
           },
           m: stdout_writer::Ok => {
                println!("Stout logger write '{}' chars", m.chars_count);
               self.chars_counter = self.chars_counter + m.chars_count;
           },
           _ => return false
       });

   true
}


//StdoutWriter
fn receive(self: &mut Self, msg: &Box<Any + Send>, mut ctx: ActorContext) -> bool {
   match_downcast_ref!(msg, {
           m: Write => {
              println!("{}", m.text);
              let resp = Box::new(Ok { chars_count: m.text.len() });
              ctx.sender.tell(resp, Some(ctx.self_));
           },
           _ => return false
       });

   true
}


//FileWriter
fn receive(self: &mut Self, msg: &Box<Any + Send>, mut ctx: ActorContext) -> bool {
   match_downcast_ref!(msg, {
           m: Write => {
              fs::write(&self.file, m.text.as_bytes());
              let resp = Box::new(Ok { chars_count: m.text.len() });
              ctx.sender.tell(resp, Some(ctx.self_));
           },
           _ => return false
       });

   true
}

And code which use this actors:

let mut system = LocalActorSystem::new();

let mut logger =  {
    let mut system = system.lock().unwrap();
    let file_writer = system.actor_of(file_writer::props("/tmp/log"), Some("file_writer"));
    let stdout_writer = system.actor_of(stdout_writer::props(), Some("stdout_writer"));
    system.actor_of(logger::props(file_writer, stdout_writer), Some("logger"))
};

logger.tell(Box::new(logger::Log { text: String::from("To file log"), target: logger::LogTarget::File }), None);
logger.tell(Box::new(logger::Log { text: String::from("To stdout log"), target: logger::LogTarget::StdOut }), None);

This code demonstrate two patterns and operation as part of this library:

  • Dependency Injection - at deploying stage of the system, we create two actors (writers) and inject it to the logger actor through him constructor (which is hidden by the props function).
  • Context using - demonstrated actor context usage for sending messages to another actor and respond to messages.

ActorRef sharing

In the previous example we was moved created references to the logging writers to the constructor of logger actor. But what about if you want to use this references later in your code? For this, ActorRef's may by simply cloned.

let (mut logger, mut file_writer, mut stdout_writer) = {
    let mut system = system.lock().unwrap();
    let file_writer = system.actor_of(file_writer::props("/tmp/log"), Some("file_writer"));
    let stdout_writer = system.actor_of(stdout_writer::props(), Some("stdout_writer"));
    let logger = system.actor_of(logger::props(file_writer.clone(), stdout_writer.clone()), Some("logger"));
    (logger, file_writer, stdout_writer)
};

More about DeadLetters

In the previous text will be described what is the DeadLetters. Now will be described why it exists and how it use. Basic idea of the actors message passing, consists in that all message must be delivered to the target actor and consumed. If this is not happens, and message not consumed be the receiver, this is an semantic error in the your program. Main task of the DeadLetters, is quite aggressive indicates to you, that this error type was occurs in your program. For this, DeadLetter log each received by him message to the stdout.

DeadLetter receive some message ... from 'ActorRef (/stdout_writer)' to 'ActorRef (/logger)'

This feature is unable to disable be the ideological reasons. Because not processed messages is an error! In practical, this prints is very useful for actor system debug , when something goes wrong and work improperly. 90% of errors in actor-based programs linked to the problem of not delivered messages and DeadLetters allows to you fastly determine bags.

Also, you may encounter with situation, when you may want to interact with DeadLetters directly. This is may be performed by obtaining the DeadLetter actor reference. This reference stored in the ActorSystem and may by cloned from it by the special function:

let mut deadLetters = system.dead_letters();

This is a regular actor reference, but all messages passed through it, will be dropped directly to the DeadLetter.

Modules

abstract_actor_ref
abstract_actor_system
actor

Actor trait

actor_cell

Core of the actor

actor_context

Message processing context

actor_path

Actor path representation

actor_ref_factory
dead_letters

Crematorium for undelivered messages

default_dispatcher
dispatcher
envelope

Internal representation of a message

local_actor_ref

Reference to instance of some actor. It is an interface for interacting with the internal logic of the actor cell.

local_actor_system

Actor system is a container for actors runtime. She is used for actor creation, stop and other operations

mailbox

Mailbox interface

props

Constructor of user defined actor

synthetic_actor

Empty actor stub for service needs

unbound_mailbox

Predefined mailbox without queue size restrictions