Struct sdl2::render::TextureQuery
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pub struct TextureQuery { pub format: PixelFormatEnum, pub access: TextureAccess, pub width: i32, pub height: i32, }
Fields
format: PixelFormatEnum
access: TextureAccess
width: i32
height: i32
Trait Implementations
impl Debug for TextureQuery
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impl Hash for TextureQuery
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0
Feeds a slice of this type into the state provided.
impl PartialEq for TextureQuery
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fn eq(&self, __arg_0: &TextureQuery) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &TextureQuery) -> bool
This method tests for !=
.
impl Eq for TextureQuery
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impl Clone for TextureQuery
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fn clone(&self) -> TextureQuery
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more