initSidebarItems({"enum":[["FullscreenType",""],["GLProfile",""],["WindowPos",""]],"fn":[["disable_screen_saver",""],["enable_screen_saver",""],["get_closest_display_mode",""],["get_current_display_mode",""],["get_current_video_driver",""],["get_desktop_display_mode",""],["get_display_bounds",""],["get_display_mode",""],["get_display_name",""],["get_num_display_modes",""],["get_num_video_displays",""],["get_num_video_drivers",""],["get_video_driver",""],["gl_extension_supported",""],["gl_get_current_window",""],["gl_get_proc_address",""],["gl_get_swap_interval",""],["gl_load_library",""],["gl_release_current_context","Releases the thread's current OpenGL context, i.e. sets the current OpenGL context to nothing."],["gl_set_swap_interval",""],["gl_unload_library",""],["is_screen_saver_enabled",""],["video_init",""],["video_quit",""]],"mod":[["gl_attr","OpenGL context getters and setters"]],"struct":[["DisplayMode",""],["GLContext",""],["Window",""],["WindowBuilder","The type that allows you to build windows."],["WindowProperties","Contains accessors to a `Window`'s properties."],["WindowPropertiesGetters","Contains getters to a `Window`'s properties."]]});