[][src]Struct sdl2::GameControllerSubsystem

pub struct GameControllerSubsystem { /* fields omitted */ }

Implementations

impl GameControllerSubsystem[src]

pub fn num_joysticks(&self) -> Result<u32, String>[src]

Retrieve the total number of attached joysticks and controllers identified by SDL.

pub fn is_game_controller(&self, joystick_index: u32) -> bool[src]

Return true if the joystick at index joystick_index is a game controller.

pub fn open(
    &self,
    joystick_index: u32
) -> Result<GameController, IntegerOrSdlError>
[src]

Attempt to open the controller at index joystick_index and return it. Controller IDs are the same as joystick IDs and the maximum number can be retrieved using the SDL_NumJoysticks function.

pub fn name_for_index(
    &self,
    joystick_index: u32
) -> Result<String, IntegerOrSdlError>
[src]

Return the name of the controller at index joystick_index.

pub fn set_event_state(&self, state: bool)[src]

If state is true controller events are processed, otherwise they're ignored.

pub fn event_state(&self) -> bool[src]

Return true if controller events are processed.

pub fn add_mapping(
    &self,
    mapping: &str
) -> Result<MappingStatus, AddMappingError>
[src]

Add a new controller input mapping from a mapping string.

pub fn load_mappings<P: AsRef<Path>>(
    &self,
    path: P
) -> Result<i32, AddMappingError>
[src]

Load controller input mappings from a file.

pub fn load_mappings_from_read<R: Read>(
    &self,
    read: &mut R
) -> Result<i32, AddMappingError>
[src]

Load controller input mappings from a Read object.

pub fn load_mappings_from_rw<'a>(
    &self,
    rw: RWops<'a>
) -> Result<i32, AddMappingError>
[src]

Load controller input mappings from an SDL RWops object.

pub fn mapping_for_guid(&self, guid: Guid) -> Result<String, String>[src]

pub fn update(&self)[src]

Force controller update when not using the event loop

impl GameControllerSubsystem[src]

pub fn sdl(&self) -> Sdl[src]

Obtain an SDL context.

Trait Implementations

impl Clone for GameControllerSubsystem[src]

impl Debug for GameControllerSubsystem[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.