[][src]Struct sdl2::EventSubsystem

pub struct EventSubsystem { /* fields omitted */ }

Methods

impl EventSubsystem[src]

pub fn flush_event(&self, event_type: EventType)[src]

Removes all events in the event queue that match the specified event type.

pub fn flush_events(&self, min_type: u32, max_type: u32)[src]

Removes all events in the event queue that match the specified type range.

pub fn peek_events<B>(&self, max_amount: u32) -> B where
    B: FromIterator<Event>, 
[src]

Reads the events at the front of the event queue, until the maximum amount of events is read.

The events will not be removed from the queue.

Example

use sdl2::event::Event;

let sdl_context = sdl2::init().unwrap();
let event_subsystem = sdl_context.event().unwrap();

// Read up to 1024 events
let events: Vec<Event> = event_subsystem.peek_events(1024);

// Print each one
for event in events {
    println!("{:?}", event);
}

pub fn push_event(&self, event: Event) -> Result<(), String>[src]

Pushes an event to the event queue.

pub unsafe fn register_event(&self) -> Result<u32, String>[src]

Register a custom SDL event.

When pushing a user event, you must make sure that the type_ field is set to a registered SDL event number.

The code, data1, and data2 fields can be used to store user defined data.

See the SDL documentation for more information.

Example

let sdl = sdl2::init().unwrap();
let ev = sdl.event().unwrap();

let custom_event_type_id = unsafe { ev.register_event().unwrap() };
let event = sdl2::event::Event::User {
   timestamp: 0,
   window_id: 0,
   type_: custom_event_type_id,
   code: 456,
   data1: 0x1234 as *mut libc::c_void,
   data2: 0x5678 as *mut libc::c_void,
};

ev.push_event(event);

pub unsafe fn register_events(&self, nr: u32) -> Result<Vec<u32>, String>[src]

Registers custom SDL events.

Returns an error, if no more user events can be created.

pub fn register_custom_event<T: Any>(&self) -> Result<(), String>[src]

Register a custom event

It returns an error when the same type is registered twice.

Example

See push_custom_event

pub fn push_custom_event<T: Any>(&self, event: T) -> Result<(), String>[src]

Push a custom event

If the event type T was not registered using register_custom_event, this method will panic.

Example: pushing and receiving a custom event

struct SomeCustomEvent {
    a: i32
}

let sdl = sdl2::init().unwrap();
let ev = sdl.event().unwrap();
let mut ep = sdl.event_pump().unwrap();

ev.register_custom_event::<SomeCustomEvent>().unwrap();

let event = SomeCustomEvent { a: 42 };

ev.push_custom_event(event);

let received = ep.poll_event().unwrap(); // or within a for event in ep.poll_iter()
if received.is_user_event() {
    let e2 = received.as_user_event_type::<SomeCustomEvent>().unwrap();
    assert_eq!(e2.a, 42);
}

pub fn event_sender(&self) -> EventSender[src]

Create an event sender that can be sent to other threads.

An EventSender will not keep the event subsystem alive. If the event subsystem is shut down calls to push_event and push_custom_event will return errors.

impl EventSubsystem[src]

pub fn sdl(&self) -> Sdl[src]

Obtain an SDL context.

Trait Implementations

impl Clone for EventSubsystem[src]

impl Sync for EventSubsystem[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.