Crate sdl2[−][src]
Getting started
extern crate sdl2; use sdl2::pixels::Color; use sdl2::event::Event; use sdl2::keyboard::Keycode; use std::time::Duration; pub fn main() { let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); let window = video_subsystem.window("rust-sdl2 demo", 800, 600) .position_centered() .build() .unwrap(); let mut canvas = window.into_canvas().build().unwrap(); canvas.set_draw_color(Color::RGB(0, 255, 255)); canvas.clear(); canvas.present(); let mut event_pump = sdl_context.event_pump().unwrap(); let mut i = 0; 'running: loop { i = (i + 1) % 255; canvas.set_draw_color(Color::RGB(i, 64, 255 - i)); canvas.clear(); for event in event_pump.poll_iter() { match event { Event::Quit {..} | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => { break 'running }, _ => {} } } // The rest of the game loop goes here... canvas.present(); ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60)); } }
Re-exports
pub extern crate libc; |
pub extern crate sdl2_sys as sys; |
Modules
| audio |
Audio Functions |
| clipboard | |
| controller | |
| cpuinfo | |
| event |
Event Handling |
| filesystem | |
| gesture | |
| haptic |
Haptic Functions |
| hint | |
| joystick | |
| keyboard | |
| log | |
| macros | |
| messagebox | |
| mouse | |
| pixels | |
| rect |
Rectangles and points. |
| render |
2D accelerated rendering |
| rwops | |
| surface | |
| timer | |
| touch | |
| version |
Querying SDL Version |
| video |
Structs
| AudioSubsystem | |
| EventPump |
A thread-safe type that encapsulates SDL event-pumping functions. |
| EventSubsystem | |
| GameControllerSubsystem | |
| HapticSubsystem | |
| JoystickSubsystem | |
| Sdl |
The SDL context type. Initialize with |
| TimerSubsystem | |
| VideoSubsystem |
Enums
| Error | |
| IntegerOrSdlError |
A given integer was so big that its representation as a C integer would be negative. |
Functions
| clear_error | |
| get_error | |
| get_platform |
Get platform name |
| init |
Initializes the SDL library. This must be called before using any other SDL function. |
| set_error | |
| set_error_from_code |