Struct sdl2::keyboard::TextInputUtil [−][src]
pub struct TextInputUtil { /* fields omitted */ }
Text input utility functions. Access with VideoSubsystem::text_input()
.
These functions require the video subsystem to be initialized and are not thread-safe.
let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); // Start accepting text input events... video_subsystem.text_input().start();
Methods
impl TextInputUtil
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impl TextInputUtil
pub fn start(&self)
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pub fn start(&self)
pub fn is_active(&self) -> bool
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pub fn is_active(&self) -> bool
pub fn stop(&self)
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pub fn stop(&self)
pub fn set_rect(&self, rect: Rect)
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pub fn set_rect(&self, rect: Rect)
pub fn has_screen_keyboard_support(&self) -> bool
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pub fn has_screen_keyboard_support(&self) -> bool
pub fn is_screen_keyboard_shown(&self, window: &Window) -> bool
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pub fn is_screen_keyboard_shown(&self, window: &Window) -> bool
Auto Trait Implementations
impl !Send for TextInputUtil
impl !Send for TextInputUtil
impl !Sync for TextInputUtil
impl !Sync for TextInputUtil