Struct sdl2::render::RendererContext
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[src]
pub struct RendererContext<T> { /* fields omitted */ }Manages what keeps a SDL_Renderer alive
When the RendererContext is dropped, it destroys the SDL_Renderer
Methods
impl<T> RendererContext<T>[src]
fn info(&self) -> RendererInfo
Gets information about the rendering context.
fn raw(&self) -> *mut SDL_Renderer
Gets the raw pointer to the SDL_Renderer