#[repr(C)]
pub struct SDL_HapticConstant { pub type_: Uint16, pub direction: SDL_HapticDirection, pub length: Uint32, pub delay: Uint16, pub button: Uint16, pub interval: Uint16, pub level: Sint16, pub attack_length: Uint16, pub attack_level: Uint16, pub fade_length: Uint16, pub fade_level: Uint16, }
Expand description

\brief A structure containing a template for a Constant effect.

This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.

A constant effect applies a constant force in the specified direction to the joystick.

\sa SDL_HAPTIC_CONSTANT \sa SDL_HapticEffect

Fields

type_: Uint16

< ::SDL_HAPTIC_CONSTANT

direction: SDL_HapticDirection

< Direction of the effect.

length: Uint32

< Duration of the effect.

delay: Uint16

< Delay before starting the effect.

button: Uint16

< Button that triggers the effect.

interval: Uint16

< How soon it can be triggered again after button.

level: Sint16

< Strength of the constant effect.

attack_length: Uint16

< Duration of the attack.

attack_level: Uint16

< Level at the start of the attack.

fade_length: Uint16

< Duration of the fade.

fade_level: Uint16

< Level at the end of the fade.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

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