#[repr(C)]
pub struct SDL_HapticLeftRight { pub type_: Uint16, pub length: Uint32, pub large_magnitude: Uint16, pub small_magnitude: Uint16, }
Expand description

\brief A structure containing a template for a Left/Right effect.

This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.

The Left/Right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. One motor is high frequency, the other is low frequency.

\sa SDL_HAPTIC_LEFTRIGHT \sa SDL_HapticEffect

Fields

type_: Uint16

< ::SDL_HAPTIC_LEFTRIGHT

length: Uint32

< Duration of the effect.

large_magnitude: Uint16

< Control of the large controller motor.

small_magnitude: Uint16

< Control of the small controller motor.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

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Performs the conversion.