Struct sdl2_sys::SDL_HapticLeftRight
source · #[repr(C)]pub struct SDL_HapticLeftRight {
pub type_: Uint16,
pub length: Uint32,
pub large_magnitude: Uint16,
pub small_magnitude: Uint16,
}
Expand description
\brief A structure containing a template for a Left/Right effect.
This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
The Left/Right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. One motor is high frequency, the other is low frequency.
\sa SDL_HAPTIC_LEFTRIGHT \sa SDL_HapticEffect
Fields
type_: Uint16
< ::SDL_HAPTIC_LEFTRIGHT
length: Uint32
< Duration of the effect.
large_magnitude: Uint16
< Control of the large controller motor.
small_magnitude: Uint16
< Control of the small controller motor.
Trait Implementations
sourceimpl Clone for SDL_HapticLeftRight
impl Clone for SDL_HapticLeftRight
sourcefn clone(&self) -> SDL_HapticLeftRight
fn clone(&self) -> SDL_HapticLeftRight
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for SDL_HapticLeftRight
impl Debug for SDL_HapticLeftRight
impl Copy for SDL_HapticLeftRight
Auto Trait Implementations
impl RefUnwindSafe for SDL_HapticLeftRight
impl Send for SDL_HapticLeftRight
impl Sync for SDL_HapticLeftRight
impl Unpin for SDL_HapticLeftRight
impl UnwindSafe for SDL_HapticLeftRight
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more