#[repr(u32)]
pub enum SDL_BlendOperation {
    SDL_BLENDOPERATION_ADD,
    SDL_BLENDOPERATION_SUBTRACT,
    SDL_BLENDOPERATION_REV_SUBTRACT,
    SDL_BLENDOPERATION_MINIMUM,
    SDL_BLENDOPERATION_MAXIMUM,
}
Expand description

\brief The blend operation used when combining source and destination pixel components

Variants

SDL_BLENDOPERATION_ADD

< dst + src: supported by all renderers

SDL_BLENDOPERATION_SUBTRACT

< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES

SDL_BLENDOPERATION_REV_SUBTRACT

< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES

SDL_BLENDOPERATION_MINIMUM

< min(dst, src) : supported by D3D11

SDL_BLENDOPERATION_MAXIMUM

< max(dst, src) : supported by D3D11

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.