Struct sdl2_sys::render::SDL_RendererInfo [] [src]

pub struct SDL_RendererInfo {
    pub name: *const c_char,
    pub flags: uint32_t,
    pub num_texture_formats: uint32_t,
    pub texture_formats: [uint32_t; 16],
    pub max_texture_width: c_int,
    pub max_texture_height: c_int,
}

Fields