1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
// Main image parsing and manipulation
extern crate image;
use image::GenericImageView;
use image::GenericImage;

//constants
pub const WHITE: image::Rgba<u8> = image::Rgba([255u8, 255u8, 255u8, 255u8]);
pub const INF: u32 = 9999999;

/// Returns a vector of the coordinates in a given image.
pub fn get_active(img: &image::DynamicImage) -> Vec<[u32;2]>{
	let w = img.dimensions().0;
	let h = img.dimensions().1;
	let ws = w as usize;
	let hs = h as usize;
	let mut out = vec![[INF, INF];ws*hs];
	let mut ind = 0;
	let full = w*h;
	for x in 0..w {
		let _xs = x as usize;
		for y in 0..h{
			let _ys = y as usize;
    		let pixel = img.get_pixel(y, x);
    		if pixel == WHITE {
//    			print!("#");
    			out[ind] = [x, y];
    		}
    		else{
//    			print!("_");
    		}
    		ind += 1;
		}
		let percent = (ind as f64)/(full as f64) * 100.0;
		if percent % 10.0 == 0.0{
			print!("[{}%]: {}/{} \r", percent as u32, ind, full);
		}
	}
	println!("");
	out
}

/// Finds the closest coordinate in the give coordinate list _active_.
/// Returns and array of the size of 3. If secondpass is not enabled these will all be the same ( the closest coordinate).
/// _second\_pass_ enables the search of three closest values, instead of just one.
pub fn get_closest(active: &Vec<[u32; 2]>, value: &[u32; 2], second_pass: bool) -> [([u32; 2], u32); 3]{
	let x = value[0] as f64;
	let y = value[1] as f64;
	let mut best = [INF, INF];
	let mut bests= INF;
	//Second pass
	let mut best_l= [INF, INF];
	let mut bests_l=INF;
	//Third pass
	let mut best_t = [INF, INF];
	let mut bests_t=INF;
	
	for i in active{
		let ix = i[0] as f64;
		let iy = i[1] as f64;
		let diff_x = (x - ix).abs() as u32;
		let diff_y = (y - iy).abs() as u32;
		let diff = diff_x + diff_y;
		if diff < bests {
			bests = diff;
			best = *i;
		}
		else if second_pass && diff < bests_l{
			bests_l = diff;
			best_l= *i;
		}
		else if second_pass && diff < bests_t{
			bests_t = diff;
			best_t  = *i;
		}
	}
	if second_pass{
		return [(best, bests), (best_l, bests_l), (best_t, bests_t)];
	}
	return [(best, bests), (best, bests), (best, bests)];
}

/// Creates a black image with the dimensions of _img_.
pub fn create_shadow_copy(img: &image::DynamicImage) -> image::DynamicImage{
	let w = img.dimensions().0;
	let h = img.dimensions().1;
	image::DynamicImage::new_rgb8(w,h)
}

/// Generates a distance field from an image and an active map (obtained from get_active()).
///
/// _img_ is the input image,
///
/// _active_ the white pixels in the image,
///
/// _from_ coordinates where the reading of _img_ starts
///
/// _to_ coordinates where the reading of _img_ ends
///
/// _id_ simply an identifier for the console log. If this is not important to you just pass 0,
///
/// _scale_ the factor of the image read
///
/// The mapping of the output is all over the place.
pub fn gen_sdf(img: &image::DynamicImage, active: &Vec<[u32; 2]>, from: [u32; 2], to: [u32; 2], id: u32, scale: u32) -> image::DynamicImage{
//	let scale = 4;
	let w = img.dimensions().0/scale;
	let h = img.dimensions().1/scale;
	let _ws = w as usize;
	let _hs = h as usize;
	
	let mut to_x = to[0];
	if to_x == 0{to_x = w;}
	let mut to_y = to[1];
	if to_y == 0{to_y = h;}
	let w2 = to_x - from[0];
	let h2 = to_y - from[1];

	let mut out = create_shadow_copy(img);
	
	let full = w2*h2;
	let max_dist = 255.0 / w2 as f64;
	let mut ind = 0;
	for x in from[0]..to_x {
		let _xs = x as usize;
		for y in from[1]..to_y{
			let _ys = y as usize;
			let closest = get_closest(&active, &[x*scale, y*scale], false);
			let r = 255u8 - (closest[0].1 as f64 / max_dist) as u8;
			let g = 255u8 - (closest[1].1 as f64 / max_dist) as u8;
			let b = 255u8 - (closest[2].1 as f64 / max_dist) as u8;
    		out.put_pixel(y, x, image::Rgba([r,g,b, 255]));
    		//img.put_pixel(y*scale, x*scale, image::Rgba([r,r,r, 255])); //nice effect
    		ind += 1;
		}
		let percent = ((ind as f64)/(full as f64) * 100.0) as u32;
		if percent % 10 == 0{
			print!("{}[{}%]: {}/{} \r", id, percent, ind, full);
		}
	}
	println!("");
	out
}