Constant screeps::constants::ROAD_HITS

source ·
pub const ROAD_HITS: u32 = 5000;
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Maximum hits for road structures, before swamp/tunnel multipliers

Cost, hits, and decay rate are multiplied in the cases of building on swamps or tunneling (see CONSTRUCTION_COST_ROAD_SWAMP_RATIO and CONSTRUCTION_COST_ROAD_WALL_RATIO terrain multipliers).