pub struct PhysicalDeviceRayTracingPropertiesNVBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
impl<'a> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
pub fn shader_group_handle_size( self, shader_group_handle_size: u32 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
pub fn max_recursion_depth( self, max_recursion_depth: u32 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
pub fn max_shader_group_stride( self, max_shader_group_stride: u32 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
pub fn shader_group_base_alignment( self, shader_group_base_alignment: u32 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
pub fn max_geometry_count( self, max_geometry_count: u64 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
pub fn max_instance_count( self, max_instance_count: u64 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
pub fn max_triangle_count( self, max_triangle_count: u64 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
pub fn max_descriptor_set_acceleration_structures( self, max_descriptor_set_acceleration_structures: u32 ) -> PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
sourcepub fn build(self) -> PhysicalDeviceRayTracingPropertiesNV
pub fn build(self) -> PhysicalDeviceRayTracingPropertiesNV
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
impl<'a> Deref for PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
§type Target = PhysicalDeviceRayTracingPropertiesNV
type Target = PhysicalDeviceRayTracingPropertiesNV
The resulting type after dereferencing.
source§impl<'a> DerefMut for PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceRayTracingPropertiesNVBuilder<'_>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
impl<'a> !Send for PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
impl<'a> !Sync for PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
impl<'a> Unpin for PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceRayTracingPropertiesNVBuilder<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more