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use std::time::{Instant};
use lazy_static::lazy_static;
use std::sync::Mutex;
lazy_static! {
pub static ref FRAME_TIME: Mutex<(u128, u128)> = Mutex::new((0u128, 0u128));
pub static ref TIME: Mutex<Instant> = Mutex::new(Instant::now());
}
pub fn frame_start() {
*TIME.lock().unwrap() = Instant::now();
}
pub fn frame_end() {
let dt = TIME.lock().unwrap().elapsed();
let mut t = FRAME_TIME.lock().unwrap();
t.0 += dt.as_micros();
t.1 += 1;
if t.0 > 1_000_000 {
println!("[FPS] {}", t.1);
t.0 = 0;
t.1 = 0;
}
}