SpectralElementMesh2D

Struct SpectralElementMesh2D 

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pub struct SpectralElementMesh2D {
    pub elements: Vec<QuadElement>,
    pub nodes: Vec<(f64, f64)>,
    pub global_to_local: Vec<Vec<(usize, usize, usize)>>,
    pub boundary_nodes: Vec<(usize, BoundaryConditionType)>,
    pub order: (usize, usize),
    pub num_nodes: usize,
}
Expand description

Spectral element mesh for 2D problems

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§elements: Vec<QuadElement>

Elements in the mesh

§nodes: Vec<(f64, f64)>

Global node coordinates (x, y)

§global_to_local: Vec<Vec<(usize, usize, usize)>>

Global-to-local mapping for nodes

§boundary_nodes: Vec<(usize, BoundaryConditionType)>

Boundary nodes with condition info

§order: (usize, usize)

Polynomial order in each direction

§num_nodes: usize

Total number of nodes in the mesh

Implementations§

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impl SpectralElementMesh2D

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pub fn rectangular( x_range: [f64; 2], y_range: [f64; 2], nx: usize, ny: usize, order: usize, ) -> PDEResult<Self>

Create a new rectangular spectral element mesh

§Arguments
  • x_range - Range for the x-coordinate domain [x_min, x_max]
  • y_range - Range for the y-coordinate domain [y_min, y_max]
  • nx - Number of elements in the x direction
  • ny - Number of elements in the y direction
  • order - Polynomial order in each element (p, p)
§Returns
  • A structured rectangular mesh of quadrilateral elements
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pub fn set_boundary_conditions( &mut self, boundary_conditions: &[BoundaryCondition<f64>], ) -> PDEResult<()>

Update the boundary conditions on the mesh

§Arguments
  • boundary_conditions - Vector of boundary conditions to apply
§Returns
  • PDEResult<()> - Result indicating success or error

Trait Implementations§

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impl Clone for SpectralElementMesh2D

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fn clone(&self) -> SpectralElementMesh2D

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpectralElementMesh2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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