1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
#![warn(missing_docs)]
#![recursion_limit = "1024"]
#![feature(proc_macro, conservative_impl_trait, generators)]

//! StarCraft II API for Rust
//!
//! this API is intended to provide functionality similar to that of Blizzard
//! and Google's [StarCraft II API](https://github.com/Blizzard/s2client-api)

#[macro_use]
extern crate error_chain;

extern crate bytes;
extern crate ctrlc;
extern crate futures_await as futures;
extern crate glob;
extern crate nalgebra as na;
extern crate organelle;
extern crate protobuf;
extern crate rand;
extern crate regex;
extern crate sc2_proto;
extern crate tokio_core;
extern crate tokio_timer;
extern crate tokio_tungstenite;
extern crate tungstenite;
extern crate url;
extern crate uuid;

mod agent;
mod client;
mod action;
mod computer;
mod ctrlc_breaker;
mod instance;
mod launcher;
mod melee;
mod observer;
mod synapses;

pub mod data;

pub use self::agent::{Agent, AgentBuilder, AgentControl, GameEvent, Player};
pub use self::computer::{Computer, ComputerBuilder};
pub use self::launcher::{Launcher, LauncherBuilder};
pub use self::melee::{Melee, MeleeBuilder, UpdateScheme};
pub use self::observer::Observation;

#[cfg(feature = "with-organelle")]
pub use self::action::{
    synapse as action_synapse,
    ActionDendrite,
    ActionTerminal,
};
#[cfg(feature = "with-organelle")]
pub use self::agent::{synapse as agent_synapse, AgentDendrite, AgentTerminal};
#[cfg(feature = "with-organelle")]
pub use self::observer::{
    synapse as observer_synapse,
    ObserverDendrite,
    ObserverTerminal,
};
#[cfg(feature = "with-organelle")]
pub use self::synapses::{PlayerDendrite, PlayerSynapse, PlayerTerminal};

use std::path::PathBuf;

error_chain! {
    links {
        Organelle(organelle::Error, organelle::ErrorKind) #[doc="organelle glue"];
    }
    foreign_links {
        Io(std::io::Error) #[doc="link io errors"];

        Ctrlc(ctrlc::Error) #[doc="link to Ctrl-C errors"];
        FutureCanceled(futures::Canceled) #[doc="link to futures"];
        UrlParse(url::ParseError) #[doc="link to url parse errors"];
        Protobuf(protobuf::ProtobufError) #[doc="link to protobuf errors"];
        Timer(tokio_timer::TimerError) #[doc="link to timer errors"];
        Tungstenite(tungstenite::Error) #[doc="link to tungstenite errors"];
    }
    errors {
        /// exe was not supplied to the coordinator
        ExeNotSpecified {
            description("exe not specified")
            display("StarCraft II exe was not specified")
        }
        /// exe supplied to the coordinator does not exist
        ExeDoesNotExist(exe: PathBuf) {
            description("exe file does not exist")
            display("StarCraft II exe does not exist at {:?}", exe)
        }

        /// client failed to open connection to the game instance
        ClientOpenFailed {
            description("unable to open connection to the game instance")
            display("client open failed")
        }
        /// client failed to send a message to the game instance
        ClientSendFailed {
            description("unable to send message to the game instance")
            display("client send failed")
        }
        /// client failed to receive a message from the game instance
        ClientRecvFailed {
            description("unable to receive message from game instance")
            display("client recv failed")
        }
        /// client failed to initiate close handshake
        ClientCloseFailed {
            description("unable to initiate close handshake")
            display("client close failed")
        }

        /// errors received from game instance
        GameErrors(errors: Vec<String>) {
            description("errors in game response")
            display("received errors: {:?}", errors)
        }
        /// an error occurred in agent callback
        AgentError {
            description("error occurred in agent callback")
            display("error occurred in agent callback")
        }

        /// invalid protobuf data from game instance
        InvalidProtobuf(msg: String) {
            description("unable to convert protobuf data to game data")
            display("unable to convert protobuf data: {}", msg)
        }
    }
}

impl From<Error> for organelle::Error {
    fn from(e: Error) -> organelle::Error {
        organelle::Error::with_chain(e, organelle::ErrorKind::SomaError)
    }
}

trait FromProto<T>
where
    Self: Sized,
{
    /// convert from protobuf data
    fn from_proto(p: T) -> Result<Self>;
}

trait IntoSc2<T> {
    fn into_sc2(self) -> Result<T>;
}

impl<T, U> IntoSc2<U> for T
where
    U: FromProto<T>,
{
    fn into_sc2(self) -> Result<U> {
        U::from_proto(self)
    }
}

trait IntoProto<T> {
    /// convert into protobuf data
    fn into_proto(self) -> Result<T>;
}