1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
#![warn(missing_docs)]
#![recursion_limit = "1024"]
#[macro_use]
extern crate error_chain;
extern crate bytes;
extern crate organelle;
extern crate ctrlc;
extern crate futures;
extern crate glob;
extern crate nalgebra as na;
extern crate protobuf;
extern crate rand;
extern crate regex;
extern crate sc2_proto;
extern crate tokio_core;
extern crate tokio_timer;
extern crate tokio_tungstenite;
extern crate tungstenite;
extern crate url;
extern crate uuid;
mod agent;
mod client;
mod computer;
mod ctrlc_breaker;
mod data;
mod frame;
mod instance;
mod launcher;
mod melee;
mod observer;
use std::collections::HashMap;
use std::path::PathBuf;
use std::rc::Rc;
use futures::sync::mpsc::{ Sender };
use url::Url;
use uuid::Uuid;
pub use self::agent::{ AgentCell };
pub use self::client::{ ClientRequest, ClientResult };
pub use self::computer::{ ComputerCell };
pub use self::ctrlc_breaker::{ CtrlcBreakerCell };
pub use self::data::{
Color,
Rect,
Rect2,
Point2,
Point3,
Vector2,
Vector3,
UnitType,
Ability,
Upgrade,
Buff,
Alliance,
ActionTarget,
Tag,
ImageData,
Visibility,
BuffData,
UpgradeData,
AbilityData,
Effect,
UnitTypeData,
Score,
Unit,
TerrainInfo,
PowerSource,
DisplayType,
SpatialAction,
Action,
Map,
GamePorts,
PortSet,
PlayerSetup,
GameSettings,
Race,
Difficulty,
};
pub use self::frame::{
FrameData,
Command,
DebugCommand,
DebugTextTarget,
MapState,
GameEvent,
GameState,
GameData,
};
pub use self::launcher::{ LauncherCell, LauncherSettings };
pub use self::melee::{ MeleeSuite, MeleeSettings, MeleeCell };
error_chain! {
links {
Organelle(organelle::Error, organelle::ErrorKind) #[doc="organelle glue"];
}
foreign_links {
Io(std::io::Error) #[doc="link io errors"];
UrlParseError(url::ParseError) #[doc="link to url parse errors"];
Protobuf(protobuf::ProtobufError) #[doc="link to protobuf errors"];
}
errors {
ExeNotSpecified {
description("exe not specified")
display("StarCraft II exe was not specified")
}
ExeDoesNotExist(exe: PathBuf) {
description("exe file does not exist")
display("StarCraft II exe does not exist at {:?}", exe)
}
ClientOpenFailed {
description("unable to open connection to the game instance")
display("client open failed")
}
ClientSendFailed {
description("unable to send message to the game instance")
display("client send failed")
}
ClientRecvFailed {
description("unable to receive message from game instance")
display("client recv failed")
}
ClientCloseFailed {
description("unable to initiate close handshake")
display("client close failed")
}
GameErrors(errors: Vec<String>) {
description("errors in game response")
display("received errors: {:?}", errors)
}
AgentError {
description("error occurred in agent callback")
display("error occurred in agent callback")
}
InvalidProtobuf(msg: String) {
description("unable to convert protobuf data to game data")
display("unable to convert protobuf data: {}", msg)
}
}
}
trait FromProto<T> where Self: Sized {
fn from_proto(p: T) -> Result<Self>;
}
trait IntoSc2<T> {
fn into_sc2(self) -> Result<T>;
}
impl<T, U> IntoSc2<U> for T where U: FromProto<T> {
fn into_sc2(self) -> Result<U> {
U::from_proto(self)
}
}
trait IntoProto<T> {
fn into_proto(self) -> Result<T>;
}
#[derive(Debug)]
pub enum Message {
GetInstancePool,
GetPortsPool,
LaunchInstance,
InstancePool(HashMap<Uuid, (Url, PortSet)>),
PortsPool(Vec<GamePorts>),
ProvideInstance(Uuid, Url),
ClientAttemptConnect(Url),
ClientConnected(Sender<tungstenite::Message>),
ClientReceive(tungstenite::Message),
ClientRequest(ClientRequest),
ClientResult(ClientResult),
ClientTimeout(Uuid),
ClientDisconnect,
ClientClosed,
ClientError(Rc<Error>),
Ready,
RequestPlayerSetup(GameSettings),
PlayerSetup(PlayerSetup),
CreateGame(GameSettings, Vec<PlayerSetup>),
GameCreated,
GameReady(PlayerSetup, Option<GamePorts>),
JoinGame(GamePorts),
FetchGameData,
GameDataReady,
RequestUpdateInterval,
UpdateInterval(u32),
GameStarted,
Observe,
Observation(Rc<FrameData>),
Command(Command),
DebugCommand(DebugCommand),
UpdateComplete,
GameEnded,
}
#[derive(Debug, Copy, Clone, Hash, Eq, PartialEq)]
pub enum Role {
Launcher,
InstancePool,
InstanceProvider,
Controller,
Agent,
Client,
Observer,
}
pub type Organelle = organelle::Organelle<Message, Role>;
pub type Soma = organelle::Soma<Message, Role>;
pub type Eukaryote<T> = organelle::Eukaryote<Message, Role, T>;