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use sc2_proto::sc2api;
use sc2_proto::common;

use super::super::{ Result, FromProto, IntoProto };

/// race of the player
#[allow(missing_docs)]
#[derive(Debug, Copy, Clone)]
pub enum Race {
    Terran,
    Zerg,
    Protoss,
    Random,
}

impl FromProto<common::Race> for Race {
    fn from_proto(race: common::Race) -> Result<Self> {
        Ok(
            match race {
                common::Race::Terran => Race::Terran,
                common::Race::Zerg => Race::Zerg,
                common::Race::Protoss => Race::Protoss,
                common::Race::Random => Race::Random,
                common::Race::NoRace => panic!(
                    concat!(
                        "NoRace value (Library Bug! please let us know that ",
                        "this can in fact happen!)"
                    )
                ),
            }
        )
    }
}

impl IntoProto<common::Race> for Race {
    fn into_proto(self) -> Result<common::Race> {
        Ok(
            match self {
                Race::Zerg      => common::Race::Zerg,
                Race::Terran    => common::Race::Terran,
                Race::Protoss   => common::Race::Protoss,
                Race::Random    => common::Race::Random,
            }
        )
    }
}

/// difficulty setting for built-in StarCraft II AI
#[allow(missing_docs)]
#[derive(Debug, Copy, Clone)]
pub enum Difficulty {
    VeryEasy,
    Easy,
    Medium,
    MediumHard,
    Hard,
    Harder,
    VeryHard,
    CheatVision,
    CheatMoney,
    CheatInsane
}

impl Difficulty {
    /// convert to protobuf data
    pub fn to_proto(&self) -> sc2api::Difficulty {
        match *self {
            Difficulty::VeryEasy        => sc2api::Difficulty::VeryEasy,
            Difficulty::Easy            => sc2api::Difficulty::Easy,
            Difficulty::Medium          => sc2api::Difficulty::Medium,
            Difficulty::MediumHard      => sc2api::Difficulty::MediumHard,
            Difficulty::Hard            => sc2api::Difficulty::Hard,
            Difficulty::Harder          => sc2api::Difficulty::Harder,
            Difficulty::VeryHard        => sc2api::Difficulty::VeryHard,
            Difficulty::CheatVision     => sc2api::Difficulty::CheatVision,
            Difficulty::CheatMoney      => sc2api::Difficulty::CheatMoney,
            Difficulty::CheatInsane     => sc2api::Difficulty::CheatInsane
        }
    }
}

/// settings for players
#[derive(Debug, Copy, Clone)]
pub enum PlayerSetup {
    /// add a built-in StarCraft II bot with the given race and difficulty
    Computer {
        /// race of the computer
        race:           Race,
        /// difficulty setting
        difficulty:     Difficulty
    },
    /// add a user-controlled player
    Player {
        /// race of the player
        race:           Race
    },

    //Observer,
}

impl PlayerSetup {
    /// does the PlayerSetup represent a player
    pub fn is_player(&self) -> bool {
        match self {
            &PlayerSetup::Player { .. } => true,
            _ => false,
        }
    }

    /// does the PlayerSetup represent a computer
    pub fn is_computer(&self) -> bool {
        match self {
            &PlayerSetup::Computer { .. } => true,
            _ => false,
        }
    }

    /*/// does the player setup represent an observer
    pub fn is_observer(&self) -> bool {
        match self {
            &PlayerSetup::Observer => true,
            _ => false,
        }
    }*/
}