Enum sc2_proto::debug::DebugGameState
[−]
[src]
pub enum DebugGameState {
show_map,
control_enemy,
food,
free,
all_resources,
god,
minerals,
gas,
cooldown,
tech_tree,
upgrade,
fast_build,
}Variants
show_mapcontrol_enemyfoodfreeall_resourcesgodmineralsgascooldowntech_treeupgradefast_build
Trait Implementations
impl Clone for DebugGameState[src]
fn clone(&self) -> DebugGameState[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl PartialEq for DebugGameState[src]
fn eq(&self, __arg_0: &DebugGameState) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.
impl Eq for DebugGameState[src]
impl Debug for DebugGameState[src]
impl Hash for DebugGameState[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more