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use glam::{IVec2, UVec2, Vec2};
use crate::{pivot::PivotedPoint, Pivot};
pub trait GridPoint: Clone + Copy {
fn x(&self) -> i32;
fn y(&self) -> i32;
fn as_ivec2(&self) -> IVec2 {
IVec2::new(self.x(), self.y())
}
fn as_uvec2(&self) -> UVec2 {
self.as_ivec2().as_uvec2()
}
fn as_vec2(&self) -> Vec2 {
self.as_ivec2().as_vec2()
}
fn to_array(&self) -> [i32; 2] {
self.as_ivec2().to_array()
}
fn pivot(&self, pivot: Pivot) -> PivotedPoint {
PivotedPoint {
point: self.as_ivec2(),
pivot,
}
}
fn aligned(&self, size: impl Size2d) -> IVec2;
}
macro_rules! impl_grid_point {
($type:ty) => {
impl GridPoint for $type {
fn x(&self) -> i32 {
self[0] as i32
}
fn y(&self) -> i32 {
self[1] as i32
}
fn aligned(&self, _size: impl Size2d) -> IVec2 {
IVec2::new(self[0] as i32, self[1] as i32)
}
}
};
}
impl_grid_point!(IVec2);
impl_grid_point!(UVec2);
impl_grid_point!([u32; 2]);
impl_grid_point!([i32; 2]);
#[allow(clippy::len_without_is_empty)]
pub trait Size2d: Clone + Copy {
fn width(&self) -> usize;
fn height(&self) -> usize;
#[inline]
fn as_uvec2(&self) -> UVec2 {
UVec2::new(self.width() as u32, self.height() as u32)
}
#[inline]
fn len(&self) -> usize {
self.width() * self.height()
}
#[inline]
fn as_vec2(&self) -> Vec2 {
self.as_uvec2().as_vec2()
}
#[inline]
fn as_ivec2(&self) -> IVec2 {
self.as_uvec2().as_ivec2()
}
#[inline]
fn to_array(&self) -> [usize; 2] {
[self.width(), self.height()]
}
}
macro_rules! impl_size2d {
($type:ty) => {
impl Size2d for $type {
fn width(&self) -> usize {
self[0] as usize
}
fn height(&self) -> usize {
self[1] as usize
}
}
};
}
impl_size2d!(IVec2);
impl_size2d!(UVec2);
impl_size2d!([u32; 2]);
impl_size2d!([i32; 2]);
pub trait Point2d {
fn x(&self) -> f32;
fn y(&self) -> f32;
fn as_ivec2(&self) -> IVec2 {
self.as_vec2().as_ivec2()
}
fn as_uvec2(&self) -> UVec2 {
self.as_vec2().as_uvec2()
}
fn as_vec2(&self) -> Vec2 {
Vec2::new(self.x(), self.y())
}
fn to_array(&self) -> [f32; 2] {
self.as_vec2().to_array()
}
}
macro_rules! impl_point2d {
($type:ty) => {
impl Point2d for $type {
fn x(&self) -> f32 {
self[0] as f32
}
fn y(&self) -> f32 {
self[1] as f32
}
}
};
}
impl_point2d!(Vec2);
impl_point2d!(IVec2);
impl_point2d!(UVec2);
impl_point2d!([u32; 2]);
impl_point2d!([i32; 2]);
impl_point2d!([f32; 2]);