Trait sampler::audio::Audio
[−]
[src]
pub trait Audio: Clone { type Frame: Frame; fn data(&self) -> &[Self::Frame]; }
The audio data that provides the slice of frames that are to be rendered.
By making this a trait instead of a hard type, we can allow users to use their own Audio
types which might require other data (i.e. file paths, names, etc) for unique serialization
implementations.