Struct salva2d::object::Boundary

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pub struct Boundary {
    pub positions: Vec<Point<Real>>,
    pub velocities: Vec<Vector<Real>>,
    pub volumes: Vec<Real>,
    pub forces: Option<RwLock<Vec<Vector<Real>>>>,
}
Expand description

A boundary object.

A boundary object is composed of static particles, or of particles coupled with non-fluid bodies.

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§positions: Vec<Point<Real>>

The world-space position of the boundary particles.

§velocities: Vec<Vector<Real>>

The artificial velocities of each boundary particle.

§volumes: Vec<Real>

The volume computed for each boundary particle.

§forces: Option<RwLock<Vec<Vector<Real>>>>

The forces applied to each particle of this boundary object. If this is set to None (which is the default), the boundary won’t receive any force for fluids.

Implementations§

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impl Boundary

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pub fn new(particle_positions: Vec<Point<Real>>) -> Self

Initialize a boundary object with the given particles.

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pub fn num_particles(&self) -> usize

The number of particles of this boundary object.

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pub fn transform_by(&mut self, pose: &Isometry<Real>)

Transforms all the particle positions of this boundary by the given isometry.

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pub fn apply_force(&self, i: usize, f: Vector<Real>)

Apply a force f to the i-th particle of this boundary object.

This call relies on thread-safe interior mutability.

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pub fn clear_forces(&mut self, resize_buffer: bool)

Clears all the forces applied to this boundary object’s particles.

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