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//! Fluid and boundary objects that can be simulated. pub use self::boundary::{Boundary, BoundaryHandle}; pub use self::fluid::{Fluid, FluidHandle}; mod boundary; mod fluid;
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//! Fluid and boundary objects that can be simulated. pub use self::boundary::{Boundary, BoundaryHandle}; pub use self::fluid::{Fluid, FluidHandle}; mod boundary; mod fluid;