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use crate::math::{Point, Vector};
use na::{self, DVector, RealField};
pub type FluidHandle = usize;
pub struct Fluid<N: RealField> {
pub positions: Vec<Point<N>>,
pub velocities: Vec<Vector<N>>,
pub volumes: DVector<N>,
pub density0: N,
pub viscosity: N,
}
impl<N: RealField> Fluid<N> {
pub fn new(
particle_positions: Vec<Point<N>>,
particle_radius: N,
density0: N,
viscosity: N,
) -> Self {
let num_particles = particle_positions.len();
let velocities = std::iter::repeat(Vector::zeros())
.take(num_particles)
.collect();
#[cfg(feature = "dim2")]
let particle_volume = particle_radius * particle_radius * na::convert(4.0 * 0.8);
#[cfg(feature = "dim3")]
let particle_volume =
particle_radius * particle_radius * particle_radius * na::convert(8.0 * 0.8);
Self {
positions: particle_positions,
velocities,
volumes: DVector::repeat(num_particles, particle_volume),
density0,
viscosity,
}
}
pub fn num_particles(&self) -> usize {
self.positions.len()
}
#[cfg(feature = "nphysics")]
pub fn compute_aabb(&self, particle_radius: N) -> ncollide::bounding_volume::AABB<N> {
use ncollide::bounding_volume::{self, BoundingVolume};
bounding_volume::local_point_cloud_aabb(&self.positions).loosened(particle_radius)
}
pub fn particle_mass(&self, i: usize) -> N {
self.volumes[i] * self.density0
}
pub fn particle_inv_mass(&self, i: usize) -> N {
if self.volumes[i].is_zero() {
N::zero()
} else {
N::one() / (self.volumes[i] * self.density0)
}
}
}