pub enum GameEControlGroupUpdate {
ESet,
EAppend,
ERecall,
EClear,
ESetAndSteal,
EAppendAndSteal,
}Variants§
Trait Implementations§
source§impl ArrowDeserialize for GameEControlGroupUpdate
impl ArrowDeserialize for GameEControlGroupUpdate
§type ArrayType = GameEControlGroupUpdateArray
type ArrayType = GameEControlGroupUpdateArray
The
arrow2::Array type corresponding to this fieldsource§fn arrow_deserialize<'a>(v: Option<Self>) -> Option<Self>
fn arrow_deserialize<'a>(v: Option<Self>) -> Option<Self>
Deserialize this field from arrow
source§impl ArrowField for GameEControlGroupUpdate
impl ArrowField for GameEControlGroupUpdate
source§impl ArrowSerialize for GameEControlGroupUpdate
impl ArrowSerialize for GameEControlGroupUpdate
§type MutableArrayType = MutableGameEControlGroupUpdateArray
type MutableArrayType = MutableGameEControlGroupUpdateArray
The
arrow2::array::MutableArray that holds this valuesource§fn new_array() -> Self::MutableArrayType
fn new_array() -> Self::MutableArrayType
Create a new mutable array
source§fn arrow_serialize(v: &Self, array: &mut Self::MutableArrayType) -> Result<()>
fn arrow_serialize(v: &Self, array: &mut Self::MutableArrayType) -> Result<()>
Serialize this field to arrow
source§impl Clone for GameEControlGroupUpdate
impl Clone for GameEControlGroupUpdate
source§fn clone(&self) -> GameEControlGroupUpdate
fn clone(&self) -> GameEControlGroupUpdate
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GameEControlGroupUpdate
impl Debug for GameEControlGroupUpdate
source§impl<'de> Deserialize<'de> for GameEControlGroupUpdate
impl<'de> Deserialize<'de> for GameEControlGroupUpdate
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<GameEControlGroupUpdate> for GameEControlGroupUpdate
impl From<GameEControlGroupUpdate> for GameEControlGroupUpdate
source§fn from(source: GameEControlGroupUpdate) -> GameEControlGroupUpdate
fn from(source: GameEControlGroupUpdate) -> GameEControlGroupUpdate
Converts to this type from the input type.
source§impl PartialEq for GameEControlGroupUpdate
impl PartialEq for GameEControlGroupUpdate
source§fn eq(&self, other: &GameEControlGroupUpdate) -> bool
fn eq(&self, other: &GameEControlGroupUpdate) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl Serialize for GameEControlGroupUpdate
impl Serialize for GameEControlGroupUpdate
impl StructuralPartialEq for GameEControlGroupUpdate
Auto Trait Implementations§
impl RefUnwindSafe for GameEControlGroupUpdate
impl Send for GameEControlGroupUpdate
impl Sync for GameEControlGroupUpdate
impl Unpin for GameEControlGroupUpdate
impl UnwindSafe for GameEControlGroupUpdate
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more