Struct rymder::GameServer
source · pub struct GameServer {
pub object_meta: Option<ObjectMeta>,
pub health_spec: Option<HealthSpec>,
pub status: Option<Status>,
}
Expand description
A strongly typed wrapper around the generated
GameServer
.
Fields§
§object_meta: Option<ObjectMeta>
k8s object metadata
health_spec: Option<HealthSpec>
Currently, health is the
only item exposed from
the Spec, so it is just made into
a top level field here. This is None
if the either spec
or
spec.health
is None
in the original GameServer
, or if
spec.health.disabled == true
.
status: Option<Status>
State information
Trait Implementations§
source§impl Clone for GameServer
impl Clone for GameServer
source§fn clone(&self) -> GameServer
fn clone(&self) -> GameServer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameServer
impl Debug for GameServer
source§impl TryFrom<GameServer> for GameServer
impl TryFrom<GameServer> for GameServer
Auto Trait Implementations§
impl RefUnwindSafe for GameServer
impl Send for GameServer
impl Sync for GameServer
impl Unpin for GameServer
impl UnwindSafe for GameServer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T
in a tonic::Request