#[repr(C)]
pub struct RUPaintDeviceFuncs { pub painting_active: extern "C" fn(self_c: *const RUBase) -> bool, pub paint_engine: extern "C" fn(self_c: *const RUBase) -> RUPaintEngine, pub width: extern "C" fn(self_c: *const RUBase) -> i32, pub height: extern "C" fn(self_c: *const RUBase) -> i32, pub logical_dpi_x: extern "C" fn(self_c: *const RUBase) -> i32, pub logical_dpi_y: extern "C" fn(self_c: *const RUBase) -> i32, pub physical_dpi_x: extern "C" fn(self_c: *const RUBase) -> i32, pub physical_dpi_y: extern "C" fn(self_c: *const RUBase) -> i32, pub device_pixel_ratio: extern "C" fn(self_c: *const RUBase) -> i32, pub device_pixel_ratio_f: extern "C" fn(self_c: *const RUBase) -> f32, pub color_count: extern "C" fn(self_c: *const RUBase) -> i32, pub depth: extern "C" fn(self_c: *const RUBase) -> i32, }

Fields

painting_active: extern "C" fn(self_c: *const RUBase) -> boolpaint_engine: extern "C" fn(self_c: *const RUBase) -> RUPaintEnginewidth: extern "C" fn(self_c: *const RUBase) -> i32height: extern "C" fn(self_c: *const RUBase) -> i32logical_dpi_x: extern "C" fn(self_c: *const RUBase) -> i32logical_dpi_y: extern "C" fn(self_c: *const RUBase) -> i32physical_dpi_x: extern "C" fn(self_c: *const RUBase) -> i32physical_dpi_y: extern "C" fn(self_c: *const RUBase) -> i32device_pixel_ratio: extern "C" fn(self_c: *const RUBase) -> i32device_pixel_ratio_f: extern "C" fn(self_c: *const RUBase) -> f32color_count: extern "C" fn(self_c: *const RUBase) -> i32depth: extern "C" fn(self_c: *const RUBase) -> i32

Trait Implementations

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