1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
use std::{mem::take, sync::Arc};
use crate::{
animation_state::AnimationState,
animation_state_data::AnimationStateData,
c::c_void,
color::Color,
draw::{ColorSpace, CombinedDrawer, CullDirection, SimpleDrawer},
skeleton::Skeleton,
skeleton_clipping::SkeletonClipping,
skeleton_data::SkeletonData,
BlendMode,
};
#[derive(Debug)]
pub struct SkeletonController {
pub skeleton: Skeleton,
pub animation_state: AnimationState,
pub clipper: SkeletonClipping,
pub settings: SkeletonControllerSettings,
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SkeletonControllerSettings {
pub premultiplied_alpha: bool,
pub cull_direction: CullDirection,
pub color_space: ColorSpace,
}
impl Default for SkeletonControllerSettings {
fn default() -> Self {
Self {
premultiplied_alpha: false,
cull_direction: CullDirection::Clockwise,
color_space: ColorSpace::SRGB,
}
}
}
impl SkeletonControllerSettings {
pub fn new() -> Self {
Self::default()
}
pub fn with_premultiplied_alpha(self, premultiplied_alpha: bool) -> Self {
Self {
premultiplied_alpha,
..self
}
}
pub fn with_cull_direction(self, cull_direction: CullDirection) -> Self {
Self {
cull_direction,
..self
}
}
pub fn with_color_space(self, color_space: ColorSpace) -> Self {
Self {
color_space,
..self
}
}
}
impl SkeletonController {
pub fn new(
skeleton_data: Arc<SkeletonData>,
animation_state_data: Arc<AnimationStateData>,
) -> Self {
let mut skeleton = Skeleton::new(skeleton_data);
skeleton.set_to_setup_pose();
skeleton.update_world_transform();
Self {
skeleton,
animation_state: AnimationState::new(animation_state_data),
clipper: SkeletonClipping::new(),
settings: SkeletonControllerSettings::default(),
}
}
pub fn with_settings(self, settings: SkeletonControllerSettings) -> Self {
Self { settings, ..self }
}
pub fn update(&mut self, delta_seconds: f32) {
self.animation_state.update(delta_seconds);
self.animation_state.apply(&mut self.skeleton);
self.skeleton.update_world_transform();
}
pub fn renderables(&mut self) -> Vec<SkeletonRenderable> {
let renderables = SimpleDrawer {
cull_direction: self.settings.cull_direction,
premultiplied_alpha: self.settings.premultiplied_alpha,
color_space: self.settings.color_space,
}
.draw(&mut self.skeleton, Some(&mut self.clipper));
renderables
.into_iter()
.map(|mut renderable| SkeletonRenderable {
slot_index: renderable.slot_index,
vertices: take(&mut renderable.vertices),
uvs: take(&mut renderable.uvs),
indices: take(&mut renderable.indices),
color: renderable.color,
dark_color: renderable.dark_color,
blend_mode: renderable.blend_mode,
premultiplied_alpha: self.settings.premultiplied_alpha,
attachment_renderer_object: renderable.attachment_renderer_object,
})
.collect()
}
pub fn combined_renderables(&mut self) -> Vec<SkeletonCombinedRenderable> {
let renderables = CombinedDrawer {
cull_direction: self.settings.cull_direction,
premultiplied_alpha: self.settings.premultiplied_alpha,
color_space: self.settings.color_space,
}
.draw(&mut self.skeleton, Some(&mut self.clipper));
renderables
.into_iter()
.map(|mut renderable| SkeletonCombinedRenderable {
vertices: take(&mut renderable.vertices),
uvs: take(&mut renderable.uvs),
indices: take(&mut renderable.indices),
colors: renderable.colors,
dark_colors: renderable.dark_colors,
blend_mode: renderable.blend_mode,
premultiplied_alpha: self.settings.premultiplied_alpha,
attachment_renderer_object: renderable.attachment_renderer_object,
})
.collect()
}
}
#[derive(Debug, Clone)]
pub struct SkeletonRenderable {
pub slot_index: i32,
pub vertices: Vec<[f32; 2]>,
pub uvs: Vec<[f32; 2]>,
pub indices: Vec<u16>,
pub color: Color,
pub dark_color: Color,
pub blend_mode: BlendMode,
pub premultiplied_alpha: bool,
pub attachment_renderer_object: Option<*const c_void>,
}
#[derive(Debug, Clone)]
pub struct SkeletonCombinedRenderable {
pub vertices: Vec<[f32; 2]>,
pub uvs: Vec<[f32; 2]>,
pub indices: Vec<u16>,
pub colors: Vec<[f32; 4]>,
pub dark_colors: Vec<[f32; 4]>,
pub blend_mode: BlendMode,
pub premultiplied_alpha: bool,
pub attachment_renderer_object: Option<*const c_void>,
}