[]Function rusty_engine::prelude::glm::slerp

pub fn slerp<N>(
    x: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
    y: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
    a: N
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer> where
    N: RealField

Computes a spherical linear interpolation between the vectors x and y assumed to be normalized.