[−]Function rusty_engine::prelude::glm::slerp
pub fn slerp<N>(
x: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
y: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
a: N
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer> where
N: RealField,
Computes a spherical linear interpolation between the vectors x
and y
assumed to be normalized.