[−]Function rusty_engine::prelude::glm::shear_y
pub fn shear_y<N>(
m: &Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>,
x: N,
z: N
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
N: Number,
Transforms a matrix with a shearing on Y axis.