[−]Function rusty_engine::prelude::glm::shear2d_x
pub fn shear2d_x<N>(
m: &Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>,
y: N
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer> where
N: Number,
Transforms a matrix with a shearing on X axis.