[]Function rusty_engine::prelude::glm::shear2d_x

pub fn shear2d_x<N>(
    m: &Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>,
    y: N
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer> where
    N: Number

Transforms a matrix with a shearing on X axis.