[−]Function rusty_engine::prelude::glm::rotate_z_vec4
pub fn rotate_z_vec4<N>(
v: &Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer>,
angle: N
) -> Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer> where
N: RealField,
Rotate a three dimensional vector in homogeneous coordinates around the Z
axis.