[]Function rusty_engine::prelude::glm::rotate_z_vec4

pub fn rotate_z_vec4<N>(
    v: &Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer>,
    angle: N
) -> Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer> where
    N: RealField

Rotate a three dimensional vector in homogeneous coordinates around the Z axis.