[]Function rusty_engine::prelude::glm::rotate_z_vec3

pub fn rotate_z_vec3<N>(
    v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
    angle: N
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer> where
    N: RealField

Rotate a three dimensional vector around the Z axis.