[−]Function rusty_engine::prelude::glm::rotate_x_vec3
pub fn rotate_x_vec3<N>(
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
angle: N
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer> where
N: RealField,
Rotate a three dimensional vector around the X
axis.