[−]Function rusty_engine::prelude::glm::rotate_vec4
pub fn rotate_vec4<N>(
v: &Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer>,
angle: N,
normal: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer> where
N: RealField,
Rotate a thee dimensional vector in homogeneous coordinates around an axis.