[]Function rusty_engine::prelude::glm::reversed_infinite_perspective_rh_zo

pub fn reversed_infinite_perspective_rh_zo<N>(
    aspect: N,
    fovy: N,
    near: N
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
    N: RealField

Build an infinite perspective projection matrix with a reversed [0, 1] depth range.

Parameters

  • aspect - Ratio of viewport width to height (width/height)
  • fovy - Field of view, in radians
  • near - Distance from the viewer to the near clipping plane.

Important note

The aspect and fovy argument are interchanged compared to the original GLM API.