[]Function rusty_engine::prelude::glm::reflect2d

pub fn reflect2d<N>(
    m: &Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>,
    normal: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer> where
    N: Number

Builds a reflection matrix and right-multiply it to m.