[−]Function rusty_engine::prelude::glm::quat_look_at
pub fn quat_look_at<N>(
direction: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Quaternion<N> where
N: RealField,
Computes a right hand look-at quaternion
Parameters
direction
- Direction vector point at where to lookup
- Object up vector