[]Function rusty_engine::prelude::glm::pick_matrix

pub fn pick_matrix<N>(
    center: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>,
    delta: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>,
    viewport: &Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer>
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
    N: RealField

Define a picking region.

Parameters:

  • center - Specify the center of a picking region in window coordinates.
  • delta - Specify the width and height, respectively, of the picking region in window coordinates.
  • viewport - Rendering viewport.