[]Function rusty_engine::prelude::glm::perspective_no

pub fn perspective_no<N>(
    aspect: N,
    fovy: N,
    near: N,
    far: N
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
    N: RealField

Creates a matrix for a right hand perspective-view frustum with a depth range of -1 to 1

Parameters

  • aspect - Ratio of viewport width to height (width/height)
  • fovy - Field of view, in radians
  • near - Distance from the viewer to the near clipping plane
  • far - Distance from the viewer to the far clipping plane

Important note

The aspect and fovy argument are interchanged compared to the original GLM API.